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Cake day: May 29th, 2024

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  • The ancient stuff that survived to the modern day are not more durable than contemporary engineering

    Basically any stone structure made for any reason will vastly outlast any steel reinforced concrete structure. Although concrete might appear superficially stone-like and unchanging it is actually porous and chemically active. Within about 100 years the steel rebar inside a concrete structure will rust, expand, and crack the concrete apart. Freeze-thaw cycles and plant activity will reduce it to rubble shortly thereafter.

    Meanwhile a piece of stone block was already about a billion years old before it was cut out of the ground. A stone structure might be destroyed by earthquakes or human activity, but it does not have a built-in self destruct sequence countdown timer like SRC does.

    The problem isn’t that we can’t build something that will last a millennium, it’s that we rarely, if ever, need things to last that long.

    We absolutely can and sometimes we do.












  • I agree to some extent, as there are plenty of distros that don’t do anything significantly different from each other and don’t need to exist. I also see what you mean about desktop environments. While I think there’s space for all the small exotic window managers that exist, I would say we probably don’t need as many big fully integrated desktop environments as there are now. (Maybe we should have only one aimed at modern hardware and one designed to be lightweight.)

    That being said, there is plenty of duplication of effort within commerical software too. I would argue that if commercial desktop GUIs currently offer a better user experience than Linux desktop environments it’s more in spite of their development model than because of it, and their advantage has mostly to do with companies being able to pay developers to work full time (instead of relying on donations and volunteers).

    There are a couple reasons I think this:

    • In a “healthy” market economy there needs to be many firms that offer the same product / service. If there is only a small number (or, worse, only one) that performs the same function the firm(s) can begin to develop monopolistic powers. For closed source software development this necessitates a great deal of duplicated effort.
    • The above point is not a hypothetical situation. Before the rise of libre software there were a ton of commercial unices and mainframe operating systems that were all mostly independently developed from each other. Now, at least when it comes to running servers and supercomputers, almost everyone is running the same kernel (or very nearly the same) and some combination of the same handful of userspace services and utilities.
    • Even as there is duplication of effort between commercial firms, there is duplication of effort and wasted effort within them. For an extreme example look at how many chat applications Google has produced, but the same sort of duplication of effort happens any time a UI or whole application is remade for no other reason than if the people employed somewhere don’t look like they’re working on something new then they’ll be fired.
    • Speaking of changing applications, how many times has a commercial closed source application gone to shit, been abandoned by the company that maintains it, or had its owning company shut down, necessitating a new version of the software be built from scratch by a different firm? This wastes not only the time of the developers but also the users who have to migrate.

    Generally I think open source software has a really nice combination of cooperation and competition. The competition encourages experimentation and innovation while the cooperation eliminates duplicated effort (by letting competitors copy each other if they so choose).


  • I vibe with this a lot. I don’t think the movie needed to exist in the first place, and if it did it would probably be better if it were fully animated, but nothing about the trailer provoked any strong emotions in me.

    I’m not going to watch it but I also didn’t go “wow this is an insult and a tragedy”.

    I guess I’m happy for all the tiny children that are gonna watch it and probably love it though.


  • This model isn’t “learning” anything in any way that is even remotely like how humans learn. You are deliberately simplifying the complexity of the human brain to make that comparison.

    I do think the complexity of artificial neural networks is overstated. A real neuron is a lot more complex than an artificial one, and real neurons are not simply feed forward like ANNs (which have to be because they are trained using back-propagation), but instead have their own spontaneous activity (which kinda implies that real neural networks don’t learn using stochastic gradient descent with back-propagation). But to say that there’s nothing at all comparable between the way humans learn and the way ANNs learn is wrong IMO.

    If you read books such as V.S. Ramachandran and Sandra Blakeslee’s Phantoms in the Brain or Oliver Sacks’ The Man Who Mistook His Wife For a Hat you will see lots of descriptions of patients with anosognosia brought on by brain injury. These are people who, for example, are unable to see but also incapable of recognizing this inability. If you ask them to describe what they see in front of them they will make something up on the spot (in a process called confabulation) and not realize they’ve done it. They’ll tell you what they’ve made up while believing that they’re telling the truth. (Vision is just one example, anosognosia can manifest in many different cognitive domains).

    It is V.S Ramachandran’s belief that there are two processes that occur in the Brain, a confabulator (or “yes man” so to speak) and an anomaly detector (or “critic”). The yes-man’s job is to offer up explanations for sensory input that fit within the existing mental model of the world, whereas the critic’s job is to advocate for changing the world-model to fit the sensory input. In patients with anosognosia something has gone wrong in the connection between the critic and the yes man in a particular cognitive domain, and as a result the yes-man is the only one doing any work. Even in a healthy brain you can see the effects of the interplay between these two processes, such as with the placebo effect and in hallucinations brought on by sensory deprivation.

    I think ANNs in general and LLMs in particular are similar to the yes-man process, but lack a critic to go along with it.

    What implications does that have on copyright law? I don’t know. Real neurons in a petri dish have already been trained to play games like DOOM and control the yoke of a simulated airplane. If they were trained instead to somehow draw pictures what would the legal implications of that be?

    There’s a belief that laws and political systems are derived from some sort of deep philosophical insight, but I think most of the time they’re really just whatever works in practice. So, what I’m trying to say is that we can just agree that what OpenAI does is bad and should be illegal without having to come up with a moral imperative that forces us to ban it.




  • While I agree that it’s somewhat bad that there is no distinction between lossless and lossy jxl in the file extension, I think it’s really not a big deal compared to the present situation with jpg/png.

    The reason being that if you download a png file you have no idea if its been converted from jpg, if it’s a screenshot of a jpg, or if it’s been subjected to lossy reencoding by a tool or a website upload process.

    The only thing you can really do to try and see if the file you’ve downloaded has suffered encoding loss is to do an image search on it and see if there are any better quality versions out there. You’d do the exact same thing with a jxl file.



  • You’re right that I’ve never read the 2e and 3e sourcebooks, just 5e and some OSR stuff, but nothing in between.

    Most of my experience playing DnD comes from playing in homebrew settings. Maybe the real problem in that case comes from trying to use a roleplaying system that has a bunch of cosmology and mysticism baked into it in a setting that either lacks that or has metaphysics that actively clash with it.

    But if so I think that’s probably a pretty common experience with how 5e is played.


  • If you want something truly ancient and out-of-touch, you can easily just set it 15,000 years ago instead of 1,500 and no player will bat an eye or even notice

    I am currently doing world building for a ttrpg campaign, and I recently I did try to set an ancient empire 15,000 years in the past.

    The basic idea was that empire A existed 15,000 years ago (them existing while the world was still covered in ice was important to the aesthetic), then they would be wiped out by empire B some time later, only for empire B to be destroyed by a great calamity. I wanted for there to be remnants of empire B still hanging around in the form of people who still worship a few of its god-kings and groups of people who still try to preserve it’s knowledge and maintain its infrastructure without fully understanding most of it.

    The latter group was based partially on the Catholic Church preserving records after the fall of the Roman empire and partially on how the core of the Jewish religion was able to maintain a continuity of information and tradition over vast stretches of time even in the face of mass migration and social upheavals.

    The problem was that I underestimated just what a vast gulf of time 15,000 years is. I had two problems. For one I was struggling to fill in all that time with events, and for two I realized that this knowledge preserving group would have had to existed for way longer than I was originally envisioning. Not only would they be older than the Jewish religion, they would be older than ancient Sumer. In fact you could take the entire history of the beginning of the Sumerian empire to the present day and fit it into that span of time twice over.

    In the end I had to invent empire C, which refurbished some of empire B’s infrastructure before collapsing themselves, as the actual origin for the knowledge keepers. And even with that I still had to move the timeline up by thousands of years.

    It’s also not any less awe-inspiring to have people who lived in an important time period. We still have living veterans of WW2, and WW2 is no less important or intriguing

    The problem with that is that it would really change the dynamic of how non-elf civilizations would develop. Unless the elves are extremely insular, and even then. How do you have a plotline involving the player characters needing to delve into an ancient tomb in order to discover whether or not the current ruling family are the legitimate heirs of the kingdom when you can just ask an elf? How does the world get into that situation in the first place when you can just ask an elf?

    I have two friends who take turns running DnD 5e campaigns in a shared setting who have made elves entirely extinct for that reason.