So. I have 2 I hate.

I had this old gamesube one for the switch. It was a wired one by powerA. Buttons would get jammed, accidentally broke the stick by leaving it in a bad position overnight (my bad) the cover of the cstick randomly slid off (had to glue it) and the while thing was hollow.

Also, I have a keapster explorer and the dpad is awful. Sometimes it jams to the left but its just a plain bad dpad, no physical feedback at all

  • uymai@lemmy.ca
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    1 day ago

    Switch controller hands down— the drift is annoying, but the worst is when half your controller just disconnects

  • kralk@lemm.ee
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    1 day ago

    I switched from Xbox 360 controllers to PS5 controllers (on pc). They weigh at least twice as much and the battery maybe lasts 4 hours if you’re lucky.

  • Thelsim@beehaw.org
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    1 day ago

    The very worst controller I’ve ever used was this no-name joystick in the 90s. You had to grip like a claw, which looked kind of cool and futuristic but was awful in use. The base was tiny and it had these suction cups that didn’t work at all.
    But the very very worst thing about it, was that the input was binary! It was either on or off, no gradual movements or anything. Basically it was an oversized d-pad.

    I borrowed it from a friend so I could try Rebel Assault, which looked so awesome what with CD-ROMs being a new thing. But that joystick ruined the experience so much! Try flying a ship through a canyon when all you can do is hard turns in 8 different directions. I constantly crashed within the first 10 seconds of the game and kept thinking it was my fault for being a crap player.
    I still hate that monstrosity with every fiber of my being.

    • Grimpen@lemmy.ca
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      23 hours ago

      Flashbacks! This reminds me of my first Gravis Gamepad (IIRC). Was a disappointing joystick, even compared to old Intellivision controllers.

      It was okay with fighting games, and I do recall a nineties PC giant robot fighting game (One Must Fall maybe?)

      Still, my first joystick that I actually loved and made a game much better was an old CH Products flightstick. Early flightstick, so it only added a throttle to the base, so no rudder control.

      I remember playing Comanche Maximum Overkill with that stick and just popping in and out of canyons. Also Earthsiege and Strike Force Centauri. I ended up with a Saitek Flightstick, and it was even better (Independence War is a fond memory) but the difference was not as revolutionary as going from a regular joystick to that first CH Products flightstick.

  • soulsource@discuss.tchncs.de
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    2 days ago

    Xbox Series X/S.

    It isn’t even particularly bad by itself, but compared to its predesessors (Xbox One and Xbox 360) the Xbox Series X/S gamepad is a clear step back when it comest to build quality (just try pressing the D-Pad buttons without thinking “this is cheaply made”), and that comparison is what makes me hate it.

    And what adds insult to injury is that the quite expensive Elite version of the controller is just as cheaply built as the regular model…

    • sleepybisexual@beehaw.orgOP
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      2 days ago

      Oh lol. For the price of an elite you could get several 8bitdos or a used switch lol. 179 for a non custom controller is insane

  • megopie@beehaw.org
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    2 days ago

    Any controller that has asymmetrical joysticks. I get they’re all copying Xbox, Xbox was wrong.

    If you’re using one to look around and one to move, having them require your hands be in two different positions is dumb.

  • Crotaro@beehaw.org
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    2 days ago

    If we factor in failure rates, definitely the Valve Index Controllers.

    I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.

    • Domi@lemmy.secnd.me
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      2 days ago

      Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.

      At least they did the third RMA for free way out of warranty.

      Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.

  • whoisearth@lemmy.ca
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    2 days ago

    The original Xbox controller for the North American release. I swear it was made for Paul Bunyan it was fucking massive.

  • key@lemmy.keychat.org
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    2 days ago

    Any controller that’s thin and rectangular: NES, Turbografx-16, sega master system, or more recently the switch in handheld mode

  • Stepos Venzny@beehaw.org
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    2 days ago

    N64

    I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.

    • People always give shit to MadCatz but they had the sturdiest 64 controllers. All the first party ones would last maybe 2 or 3 games of Mario Party or WWF Smackdown. The MadCatz we had was the GOAT for games that required spinning the stick a lot. But I hated how extra THICC they were. Made them a bitch to hold.

    • HeartyOfGlass@lemm.ee
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      2 days ago

      Super Mario 64 - a launch title, iirc? - murdered my control stick. Spinning that around to swing Bowser was a great game design idea, but yeah they didn’t build those controllers to withstand it for long.

      • SeaJ@lemm.ee
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        2 days ago

        1080 Snowboarding forced me to get an Interact Superpad 64. It had a metal joystick.