So. I have 2 I hate.

I had this old gamesube one for the switch. It was a wired one by powerA. Buttons would get jammed, accidentally broke the stick by leaving it in a bad position overnight (my bad) the cover of the cstick randomly slid off (had to glue it) and the while thing was hollow.

Also, I have a keapster explorer and the dpad is awful. Sometimes it jams to the left but its just a plain bad dpad, no physical feedback at all

    • shapesandstuff@feddit.de
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      4 months ago

      Those were terrible!

      Nowadays for me it’s anything that doesnt have “horns” to grip or not enough space between them.

      I stil main 360 controllers though i find them a tad too small/cramped

      • coyotino [he/him]@beehaw.org
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        4 months ago

        This drives me nuts on the Switch on handheld. The Joycons have no natural “grip”, so it’s hand cramp city unless you invest in a grip case. Was it so hard to give the Joycons an ergonomic shape?

  • whoisearth@lemmy.ca
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    4 months ago

    The original Xbox controller for the North American release. I swear it was made for Paul Bunyan it was fucking massive.

    • GrindingGears@lemmy.ca
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      4 months ago

      I agree. That thing was HUGE. I have tiny hands too, and always struggled with it.

      I also didn’t really like the N64 controller, it was kind of a weird size too, and it just had a weird layout.

  • UKFilmNerd@feddit.uk
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    4 months ago

    Back in the early 90s, here in the UK, a company called Cheetah produced licensed joysticks based on Batman, Terminator, Alien³ and The Simpsons. They looked great but they were terrible to use, especially the Alien³ model which I really liked but was incredibly uncomfortable. I never bought one, just tried then on the shops, awful things.

    • GrindingGears@lemmy.ca
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      4 months ago

      There were some cheap ass weird ones in North America too. I remember for Christmas we’d ask for a Joycon or something like that, and we’d get “the Joycron,” which looked nothing like a controller, had a weird shape, felt like shit and was cheap as hell. The old man would be like, arrrr we saw it at the BiWay and it was 99 cents, why do you need the one thats $60? Then he would play it, and sure enough, by February you had the real one.

  • megopie@beehaw.org
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    4 months ago

    Any controller that has asymmetrical joysticks. I get they’re all copying Xbox, Xbox was wrong.

    If you’re using one to look around and one to move, having them require your hands be in two different positions is dumb.

  • Stepos Venzny@beehaw.org
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    4 months ago

    N64

    I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.

    • HeartyOfGlass@lemm.ee
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      4 months ago

      Super Mario 64 - a launch title, iirc? - murdered my control stick. Spinning that around to swing Bowser was a great game design idea, but yeah they didn’t build those controllers to withstand it for long.

      • SeaJ@lemm.ee
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        4 months ago

        1080 Snowboarding forced me to get an Interact Superpad 64. It had a metal joystick.

    • People always give shit to MadCatz but they had the sturdiest 64 controllers. All the first party ones would last maybe 2 or 3 games of Mario Party or WWF Smackdown. The MadCatz we had was the GOAT for games that required spinning the stick a lot. But I hated how extra THICC they were. Made them a bitch to hold.

  • Crotaro@beehaw.org
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    4 months ago

    If we factor in failure rates, definitely the Valve Index Controllers.

    I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.

    • Domi@lemmy.secnd.me
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      4 months ago

      Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.

      At least they did the third RMA for free way out of warranty.

      Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.

  • tal@lemmy.today
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    4 months ago

    Aside from broken controllers, which I don’t think can reasonably count, the Atari 2600 joystick.

    One button, a lot of resistance to push.

    After that, an elderly Logitech gamepad from the 1990s that had a D-pad that rolled diagonal way too easily. Don’t remember the model. White case, attached directly to a joystick/MIDI port.

    After that, I think the NES controller. I have no idea why people like those or actually buy recreations. Yes, notalgia, but the ergonomics on it were terrible. Hard buttons and a squared-off controller made the thing downright uncomfortable.

    • mysticpickle@lemmy.ca
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      4 months ago

      The Atari 2600 joysticks were a blight. The base was so small and the stick so unresponsive I remember having to hold the base steady with my feet to use that accursed controller. The breakout dial controller was pretty sweet tho.

  • airbussy@lemmy.one
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    4 months ago

    Any gamepad without vibration feels lifeless to me. This was one of the first gamepads I bought for PC, the Thrustmaster Dual Analog 4. No vibration, L3/R3 require a lot of force to press, no analog movement on the triggers. I guess what you get is what you pay for but man I don’t wanna go back to cheapo controllers…

  • smeg@feddit.uk
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    4 months ago

    I had a knockoff wavebird for the GameCube. Guzzled batteries, introduced lag, and sometimes your character just slowly rotated in a circle. It was cool to have a wireless controller though!

  • coffinwood@discuss.tchncs.de
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    4 months ago

    Hot take: Nintendo Switch Joycons. They’re a nice and clever concept but in reality they’re bad.

    Too small even for casual games. The Wiimote was much better at it.

    Very expensive at 80 € per set. Yes, you get two of them but in most games outside of Mario Kart you also need both. And even then they’re fine at best.

    4 out of 4 of my controllers got stick drift. Nintendo had to be sued into repairing them.

    • brsrklf@jlai.lu
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      4 months ago

      Single joycon is barely usable, but the Wiimote was terrible for sideways holding.

      Its shape was clearly never intended for it, and the d-pad was absolutely awful, one of the worst I’ve used.

      The d-pad worked as buttons (which was how most games used it, in vertical mode), but for movement it was very stiff and almost impossible to get diagonals. For a console that featured virtual console heavily and needed a lot of classic controls, that was very bad design.

    • JillyB@beehaw.org
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      4 months ago

      On the other hand, you can play with your hands in completely different locations which is nice for being lazy on a couch.

      • coffinwood@discuss.tchncs.de
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        4 months ago

        My reasonably sized, more ergonomic, multi-system wireless controller with hall effect sticks does that for a little more than half the price.

          • coffinwood@discuss.tchncs.de
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            4 months ago

            It’s a conventional GameSir controller that has a Switch mode among others. The split design of the Joycons rarely plays out, most of the time it makes the controllers unnecessarily complex and thus expensive IMHO.

              • coffinwood@discuss.tchncs.de
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                4 months ago

                You mean both hands have to grip one controller opposed to having a Joycon in each hand? That split-design can be an advantage, but IMHO doesn’t cancel out the shortcomings of the Joycons. I find them still too small and not grippy at all.

                • algorithmae@lemmy.sdf.org
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                  4 months ago

                  Here’s the comment chain as a reminder.

                  OP:

                  On the other hand, you can play with your hands in completely different locations which is nice for being lazy on a couch.

                  You literally replied:

                  My reasonably sized, more ergonomic, multi-system wireless controller with hall effect sticks does that for a little more than half the price.

                  So can you play with your hands in completely different locations with your “conventional GameSir controller” or not?

                  If not, why did you say that you could?

      • cRazi_man@lemm.ee
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        4 months ago

        All the cool kids hate Joycons.

        Seriously though, I replaced them immediately and never took them out of the drawer again.

    • _Lory98_@discuss.tchncs.de
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      4 months ago

      I hate the Joycons so much. The clicky buttons are terrible, the split dpad sucks for games that use it for movement, the sticks aren’t great either for precision (ignoring the drift issues), and I find them painful to hold.

    • tal@lemmy.today
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      4 months ago

      I was pretty happy with my most-recent Logitech gamepad – I think an F310 – but I had another from the 1990s that was terrible, had a D-pad that rolled to diagonal movement far too easily.

      • jabathekek@sopuli.xyz
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        4 months ago

        Oh dang, the F310 was the same one I was complaining about lol. Maybe it waos because I was using it on a linux machine or something.

    • sleepybisexual@beehaw.orgOP
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      4 months ago

      Makes sense, there Is one old, dodge Logitech tontroller in one of the local tech stores.

      What’s so bad about them tho?

      • jabathekek@sopuli.xyz
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        4 months ago

        Well, both of the ones I used (one was second hand) had a very small range for the analog stick. Like it would take a few seconds to turn the character around in a game even if I put the sensitivity up to max. Though if you had good experiences, maybe it wasn’t the controllers fault. ¯\_(ツ)_/¯

  • Aloomineum@beehaw.org
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    4 months ago

    Joycons. I actually enjoy using them but the fact that their failure rate is basically guaranteed makes them little more than paper weights. I have 4 sets all with drift. I have a friend who’s really into Nintendo and he has a huge collection of joycons because they keep developing drift. At $100 a pop in Canada, I know my friend has spent over $1000 on these things. Myself, I would never buy another pair of joycons from Nintendo.

    My experience with joycons has actually made me much more discerning when it comes to buying new controllers, for example why would I buy the xbox elite controller when everyone reports they develop drift? Before joycons I probably would have just bought the xbox elite controller and ended up with a disappointing product.

  • Snot Flickerman@lemmy.blahaj.zone
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    4 months ago

    Official Microsoft controllers were absolute peak with the Xbox 360…

    …but modern Microsoft Xbox controllers have absolute dogshit build quality. Just the worst, constantly breaking for no reason. I’m just done with Xbox controllers because old DualShock 4’s are cheap and quality.

    • UKFilmNerd@feddit.uk
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      4 months ago

      Back in the day, I bought the official Xbox360 steering wheel. It made me laugh because it was called wireless. It was only wireless between itself and the Xbox. It still needed a power brick to drive the motor and another wire to connect it to the pedals.

      When I sold it, I almost made my money back because it was in high demand. MS had replaced it with that awful U shaped steering wheel that you held in the air like a Wii controller. It used sensors to tell when it was tilted. I never used one but the reviews weren’t favourable as I remember.

  • amio@kbin.run
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    4 months ago

    N64, and this is the one I actually grew up with. They took a chance, they fucked up by making an alien spaceship three-pronged dildoesque monstrosity, that wore out at mach speed - especially by normal gameplay in certain (coughMarioParty1cough) games. While I have tons of love and nostalgia for N64 and several games on it, it can’t excuse the controller itself.