• LouNeko@lemmy.world
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      6 days ago

      Which one? The original? The Remaster or the Remake? Or the 2nd or the Remaster of the 2nd?

  • Random_Character_A@lemmy.world
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    8 days ago

    Not agreeing, but if I look at my own purchases for the last few years, there aren’t many story driven games there. God of War and Starfield. Didn’t play much either one.

  • BertramDitore@lemm.ee
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    8 days ago

    If they actually believe something so patently ridiculous, then it’s probably best that they cancelled it. So I guess this is good news. Those are the only kinds of games I want to play. FFS.

    • turddle@lemmy.world
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      8 days ago

      I’m taking as their way of saying we can’t make a decent story. Like a kid taking his ball and going home with “nobody likes this game anyway”

      • themurphy@lemmy.ml
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        8 days ago

        That’s not the sad part. It is companies going for maximising profit as aggressively as possible, meaning they don’t care if they could earn 20 mil on this game, if they can get 50 on another.

        • LainTrain@lemmy.dbzer0.com
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          8 days ago

          Meh, if people didn’t pay or play those it wouldn’t make business sense to make em. Gaming is weird these days.

          Everybody seems to have “the game” they play like OW or Valorant(?) or Fortnite, certain genres like racing and fighting games seem to have split up from mainstream gaming altogether where if you just check out what’s the new Tekken like people assume you’re like a “fighting game person” that goes to tournaments and builds your whole life around it and have since forever, back in my day it was just a game you played cuz the dudes on the cover looked cool and the game was fun.

          ‘Core’ games are all rip offs of souls or some other crap that I personally hate deeply, or straight up remakes of games where the original is just kinda better, consoles and GPUs cost way too much this gen and there are no real exclusives.

          The trends in graphics are concerning too, everything is a TAA or AI upscale smearfest, PS5 can’t run that new Star wars game at more than DVD resolution without the same bullshit 8th gen checkerboarding or some other dynamic resolution technique alongside god damned AI trash. MSAA and SSAA seem dead and with them clarity and good visuals, all that artwork gone to waste, the only pretty games are MSFS and CP2077 with Path Tracing on max, UE5 is built from the ground up around smear and unity is enshittified, devs are cutting costs and custom engines are out, so future looks bleak

          The only thing that I love about gaming nowadays is indie and AA games, from Stray (barring the awful graphics) to Sea Power, Descenders to Teardown to Airport Sim, these are games I had the most fun with this year that aren’t 5th-7th gen classics. That football game at TGA from Sifu devs seems fun tho. Tower networking looks cool too, reminds me of cozy weed shop 2 vibes with a WTTG2 style tech element and a game dev tycoon art style

            • LainTrain@lemmy.dbzer0.com
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              8 days ago

              Guilty as charged!

              Fwiw I love gaming nowadays, things like itch and steam self-publishing just didn’t exist nearly to the same extent back in the day, and this has allowed for niche titles I could only dream of back in the day and weird artsy games like Buckshot Roulette, Disco Elysium and Warframe finding success is awesome and was definitely not a thing in the past where gatekeeping was inherent to gaming.

              Even hardware stuff like FBT trackers and steam deck and the crazy modding scene of today are things I love about modern gaming.

              That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

              • ZeroHora@lemmy.ml
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                8 days ago

                That doesn’t mean it’s not without things to critique, as every generation of games has, nor that nothing of value has been lost.

                Agree

      • idyllic_optimism@lemmy.today
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        8 days ago

        What doesn’t sell are the games that don’t have a well written story or well-written characters. Or the games that their developers themselves don’t have any passion or interest in, games just made to please shareholders… Or games that get preachy on issues without proper care…

      • ampersandrew@lemmy.world
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        8 days ago

        Baldur’s Gate 3 was only last year. Metaphor just set records for Atlas’ fastest selling game this year. Even amidst the tremendously troubled launch, Cyberpunk 2077 went on to be one of the best-selling video games of all time, and its DLC did very well too. God of War: Ragnarok sold at least 15 million copies. And these are just a few examples off of the top of my head that don’t fall into gray areas like GTA where they’re also a live service.

        • ExcursionInversion@lemmy.world
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          8 days ago

          Those are are the exceptions not the normal case. Look at almost anything remedy has done. Great stories but bad sales. Alan Wake 2 was still not profitable in November.

          Meanwhile candy crush has generated more than 20 billion in revenue

          • ampersandrew@lemmy.world
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            8 days ago

            Alan Wake 2 took an upfront buyout in exchange for appearing on a less popular platform. That would be an exception to the normal use case. A thousand companies will go bankrupt trying to make Candy Crush even though someone already made Candy Crush. And you can replace Candy Crush with Call of Duty, World of WarCraft, Destiny, or whatever you like. Those games take up all of your time by design rather than allowing and encouraging you to move on to another game.

    • Scrubbles@poptalk.scrubbles.tech
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      8 days ago

      Cyberpunk 2077, RDR2 still wasn’t that long ago, Dragon Age Veilguard was actually a success convincing even EA, Star Wars Jedi series, the list goes on. It just has to be a good story, you can’t just slap some boring ass story in there.

      • ZeroHora@lemmy.ml
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        8 days ago

        Dragon Age Veilguard was actually a success

        They finally confirmed or denied this claim?

        • idyllic_optimism@lemmy.today
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          8 days ago

          If the leaks to be trusted, they expected to sell 10 million copies but now they’re talking about they maybe can sell 3 million copies for the lifetime of the game.

          • ZeroHora@lemmy.ml
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            8 days ago

            In others words, not a success, pretty bad for a IP so famous like Dragon Age

            • idyllic_optimism@lemmy.today
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              8 days ago

              It was very telling EA announced almost right after the launch that they won’t release any DLC’s and they’re moving the team to ME5 already. If that was not the sign EA left DA:V for dead, I don’t know what was.

          • ampersandrew@lemmy.world
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            8 days ago

            Back of the napkin math says they’ve already sold about 1.5M on Steam so far. A handful of sales like they one they’ve got right now should help them easily blow past 3.

            • shani66@ani.social
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              8 days ago

              Aren’t those awful numbers? Like, a big successful AAA grant does way more than 1.5mil in it’s first week. If interest was there they’d be over 3mil by now.

              • ampersandrew@lemmy.world
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                7 days ago

                It’s all going to be relative to what they spent, which I don’t know. If they only spent $70M, they already made their money back. It’s looking like they’ll probably make their money back regardless, unless they spent an entire GTA6 on this thing, which I doubt. These are also only the Steam numbers that I’m calculating based on how many reviews it has; the PS5 version likely did quite well too.

                • shani66@ani.social
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                  7 days ago

                  I’m willing to guess up to 3m has been sold across all platforms so far, but this is a major AAA game that was being developed for a full decade, there is no way in hell they didn’t spend multiple hundreds of millions on it in total. And those are very low numbers besides. Most big titles sell more than that faster than davg has.

      • idyllic_optimism@lemmy.today
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        8 days ago

        Veilguard is far from success, and it’s because it’s the worst-written DA game to date. And that is on EA. They had every chance to make it a good game (as the art book they published shows just what a good story it was shaping up to be before EA forced them to start over for a live service version) but they chose to waste everyone’s time for 10 years by changing their mind mid development multiple times, firing the veteran team members right in the middle of development…

      • Grangle1@lemm.ee
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        8 days ago

        Odd to say Veilguard was a success when from what I can tell, one of the few things uniting the very fractured and divided gaming community this year was that the writing in Veilguard was horrible. And you know that’s true when the various members of that community can give their own varied reasons why the writing was horrible and they would all be valid.

        • OneOrTheOtherDontAskMe@lemmy.world
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          8 days ago

          I only see that in some communities. Most of the people that hate on veilguard, from what I’ve seen, either haven’t played the game or are clipping parts out of context.

          The complaints I’ve seen that aren’t “dur hur, binary qunari” talk about the shaky dialogue in the beginning, where things felt awkward and clunky, like a new team forming. I’ll give credence to the complaints about some depth being lost in the characters versus other games in the series, but I think those people feel that way because Inquisituon was a bloated mess (that I love) and they’ve played 1 and 2 so many times in different ways they’re meshing all the dialogue into one. Playing through veilguard a second time, and watching my partner take different choices than me, made the characters on par with Mass Effect 2 allies. Which, I’d say isn’t an accomplishment so much as a mild chastisement that it hasn’t improved since then.

          • state_electrician@discuss.tchncs.de
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            7 days ago

            I enjoyed every Dragon-age game so far and Veilguard is no exception. I think the writing is fine. Not great, but good enough. I can see why some people would complain, because it’s definitely watered down compared to DA:O. But I am still having fun almost 60 hours into the game.

          • OneOrTheOtherDontAskMe@lemmy.world
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            8 days ago

            But, to drive home in case it isn’t clear, I love Dragon Age and I think this one ranks higher than Inquisition (but not trespasser DLC), on par with 2, and above 1 for me. I do not think it’s a Pinnacle of modern writing, it definitely suffered from some development struggles and that comes through in the final act as things get a little rushed and content feels more like a drip than a faucet. But then it wraps up well, or I thought it did.

            It can use improvements, but I feel about it as i felt about 2 when it came out. “This is a change, and I’m not sure it’s what i wanted, but I do like the universe and the combat is a lot of fun and the characters as a whole are interesting”.

  • yesman@lemmy.world
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    8 days ago

    Why does capitalist reasoning always sound like a prayer to an angry god?

    We consulted the oracle and it seems that the dragon is tired of corn. So we’ve hedged our portfolio with wheat and virgins.

    • Skullgrid@lemmy.world
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      8 days ago

      because it’s made up. The stock has value because we think it does. Clap your hands if you believe!

    • shani66@ani.social
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      8 days ago

      Because that’s literally what it is. Business courses are much closer to church sermons than actual classes. They don’t apply logic to things, they simply consult their already established beliefs for the path forward.

  • ChocoboRocket@lemmy.world
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    8 days ago

    Narrative driven, story rich games don’t sell?

    How many video game franchises are making the leap to tv/movies these days? Hint, it’s the ones with narrative driven, story rich games.

    Go ahead and make pay to win mobile games, I don’t play them and they rake in millions so it makes perfect business sense.

    But the idea that gamers don’t pay for good narrative driven, story rich games is laughable.

    I think the biggest problem with a lot of game franchises have is they only sell the game. So much money is being left on the table with the best efforts being a screengrab lazily printed on a cheap shirt that sells maybe one or two.

    If I could get some official, quality, Umbrella/Shinra/Arasaka/Faro corporation mugs, phone covers, meme tier shirts etc I’d be all over it.

    • idyllic_optimism@lemmy.today
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      8 days ago

      I think the title of the article is misleading a bit. According to the article, the game has been in development since 2018 and they’ve been having issues they cannot seem to be able to fix to their satisfaction and it sounds like it’s more viable for the studio to abandon the project than try to fix it by throwing more money and time at it. And it’s a console game, so that limits their market, too.To me, reading the article, “narrative driven games don’t sell anymore” is not the main problem.

    • queermunist she/her@lemmy.ml
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      8 days ago

      They don’t sell enough. These companies want endless growth and endless sales so they can milk the whales for endless revenue. Narrative rich, story driven games don’t sell as much as pay to win or gacha trash.

  • NoForwardslashS@sopuli.xyz
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    8 days ago

    Yeah, if you ignore like ALL of the nominations and winners at The Game Awards for the last 10 years and take a look at checks notes Fortnite

    • Lauchs@lemmy.world
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      8 days ago

      I thought the game awards were like the Oscars in that they are supposed to ignore the commercial success of the nominations? (Never follow that stuff so I could be completely wrong.)

  • circuitfarmer@lemmy.sdf.org
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    8 days ago

    They sell fine. Look at BG3.

    What they don’t do is make money hand over fist without the need to design more product, as happens with subscription-based, game-as-a-service multiplayer titles. Some companies don’t want to make good games. They just want to make good money.

    • ILikeBoobies@lemmy.ca
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      8 days ago

      More expensive and less profit

      Like the other person pointed out with GaaS you don’t even need to finish the game before you start making money

      However BG3 had a big already established IP and successful Divinity games beforehand

      I will give you some advice that I was given “you need a hit before you can have a hit”

      • 2pt_perversion@lemmy.world
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        8 days ago

        “That guy just made millions of dollars playing the lottery. We should quit our jobs and play the lottery too!”

      • Womble@lemmy.world
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        8 days ago

        A small number of mobile games sell better make obscene money, the vast majority make a pittance or lose money. But corporate types cant stop salivating at the thought of being the ones to own the next candy crush, so they’d rather take a shot at that than produce something with merit that will likely make a reasonable return.

      • filcuk@lemmy.zip
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        8 days ago

        Yeah it’s depressing, I’m amazed we’re getting anything good at all by this point

        • Justagamer@lemmy.world
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          8 days ago

          It was tricky to find actual numbers so correct me if I am wrong, but if you look at the entire lifetime net profit (not revenue) of Elden Ring since it’s launch, it appears that Dragon Ball Bokken made all of Elden Ring’s profit in just 2024 alone.

          When you read Bandai’s financial reports they always open with their mobile games, with From Software titles getting an “honorable mention” at the end.

      • mosiacmango@lemm.ee
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        8 days ago

        2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.

        • Kecessa@sh.itjust.works
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          8 days ago

          Never said it isn’t, I said story isn’t the thing that made it and Valve popular.

          I’m old enough to remember when it released, story wasn’t the focus.

          • Klear@lemmy.world
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            7 days ago

            I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.

    • _cryptagion@lemmy.dbzer0.com
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      7 days ago

      More like it’s a shitty headline. The article shows there’s a little more to it, specifically that it was going to go over budget and they hadn’t figured out what they were gonna do.

    • ByteOnBikes@slrpnk.net
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      8 days ago

      You’re not wrong at all.

      Baldurs Gate 3 was a surprise success. But then again, it took them many years and many Divinity games.

      Witcher 3 and Cyberpunk also are narrative darlings. But CD Projekt took a lot of chances over the years to get here.

      A bunch of my favorite heavy-story games are sitting at under 2000 steam reviews. While Meme game for Twitch Streamer hits 10k-100k reviews.

      I’m currently playing Shadows of Loathing right now, and I can’t believe it took me this long. Next up is Beyond Shadowgate.

      • LovableSidekick@lemmy.world
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        8 days ago

        Boy those are some memories! My comment was actually just a cheeky response to “you do you” - which always triggers me for some reason. I can understand the douchevotes it’s getting lol.

    • Phil_in_here@lemmy.ca
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      8 days ago

      I’m in there. I see “story rich” and it reads as a crutch for no gameplay, or a premise for a book without the responsibility of pacing.

      I know that’s far from true, and there are loads of great story-rich games that are fun and engaging. But when that’s the main tag, it turns me away.

  • Kazumara@discuss.tchncs.de
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    8 days ago

    The Journalist writes “I’m predictably both intrigued and worried that 11 bit think there’s less interest now in games with a pronounced narrative component.” But then does not detail any attempt at getting a comment from the studio on that… What gives?