• Onihikage@beehaw.org
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    5 months ago

    Doesn’t have HDR, and doesn’t have eye tracking? Those are two of its biggest selling points! What were they thinking?

  • th3raid0r@tucson.social
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    5 months ago

    Well that’s pretty compelling!

    Ever since the failure of Windows mixed reality, there hasn’t been many non-Meta HMD’s worth buying. At least with inside out tracking.

    Maybe this will finally pressure Valve to lower the price on the venerable Index? Probably not. But one can hope!

    • FeelzGoodMan420@eviltoast.org
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      5 months ago

      The fact that the grossly outdated (spec wise) valve index is still $1k, 4 years after release, is fucking outrageous. That thing should be like at least half the price by now. Valve is out of their minds…

      • Fisch@discuss.tchncs.de
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        5 months ago

        It’s still one of the, if not the, best headsets available. PSVR 2 is the only headset I know of that is better in a lot of areas than the Index but the Index definitely still has the best controllers by far.

        • FeelzGoodMan420@eviltoast.org
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          5 months ago

          Huh? As much as i don’t like standalone headsets, all of the current standalone headsets easily vastly outspec the index…you should look at the specs…

          I.e. index is missing:

          • oled screen

          • pancake lenses

          • eye tracking

          Most of the newer headsets have this and are cheaper than the index…

          • Zworf@beehaw.org
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            5 months ago
            • Inside-out tracking so you don’t need expensive lighthouses
            • Wireless connection
            • saigot@lemmy.ca
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              5 months ago

              Inside out tracking sucks and is the main reason I still use my index. While I see the advantages of wireless, personally find it much more important to not have to charge it.

          • i_am_not_a_robot@discuss.tchncs.de
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            5 months ago

            The Index by itself is 500 dollars, not 1k.

            LCD screen was a feature of the Index over the OLED screen in the Vive. On the Vive, the OLED has a visible pattern and some of the image is lost because there aren’t an even number of red green and blue subpixels (similar to PSVR2). The Beyond is screen is micro OLED with a more regular subpixel pattern.

            PSVR might be the only headset available with these features for cheaper, but not much cheaper, and it doesn’t have the headphones.

            • Zworf@beehaw.org
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              5 months ago

              Yeah that pattern is called “Pentile” or RGBG. Very annoying indeed on screens where you look right up to the pixels. And it reduces the number of subpixels by 1/3 so the resolution really suffers.

              The PSVR1 had a real RGB panel but sadly the PSVR2 moved to pentile.

          • mox@lemmy.sdf.org
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            5 months ago

            I’m encouraged by the facts that Sony’s game controller linux driver works with no signup, and that this announcement mentions needing a Steam account but says nothing about a PSN account.

            This is disappointing, though:

            some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC.

          • DarkThoughts@fedia.io
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            5 months ago

            We don’t know. Sony added open source Linux drivers for their gamepads so I guess it’s not completely out of the question.

    • DarkThoughts@fedia.io
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      5 months ago

      Probably not until the Deckard comes out. Would be cool if Sony added Linux drivers for the adapter.

      • FeelzGoodMan420@eviltoast.org
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        5 months ago

        I really don’t believe they are actively developing another headset. I think thelat at one point they may have filed a patent for a design, but I really wouldn’t bank on this. Still more likely than Half Life 3 though.