- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter.
Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter.
1000 IQ power move: Valve promotes a fake game with fake trailers and fake reviews.
Day of the release approaches.
People buy and fire it up.
Starting screen says “Half Life 3”.
Thousands die from a stroke.
I might actually have some sort of cardiac event.
-1000 IQ, that’s an instant false advertising lawsuit slam dunk
If it’s literally the first thing on startup, anyone annoyed can just refund it
So we are back at normal 😎
As long as they don’t do pre-orders they’re fine.
I’d like a HL3, but not yet another competitive pvp game. So not sure if that would be the right approach if they can’t even hit the same target audience.
I’m inclined to agree with you, but Valve doesn’t often miss
Valve hasn’t released nothing but tech demos since Artifact, and that was a huge miss. And excluding Artifact, Valve hasn’t released nothing but tech demos in over a decade. So you could say Valve hasn’t hit the mark in over 10 years.
HL Alyx and Dota Underlords aren’t tech demos lol.
Alyx came out 4 years ago, and is recognized as one of the best VR titles of all time. It’s a full 15 hour game, so not a tech demo. I’d say that’s a hit.
Alex is a tech demo designed to sell headsets.
It also was unplayable for me made me sick and I can play things like super hot or beat saber for hours
Super Hot and Beat Saber don’t cause motion sickness. If you have no idea about how the different kinds of VR movement affect nausea and haven’t developed any VR legs, then that’s absolutely on you. Especially given that Alyx remains accessible to people prone to motion sickness by giving you the option for teleport locomotion and snap turning instead. I know my limits and while I can use smooth locomotion, I still use snap turning. Don’t blame the game if you don’t know your limits and it’s essentially your first VR game in which you don’t stay in a single spot.
The double negatives hurt my heart here
They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.