Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

  • dmalteseknight@programming.dev
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    5 months ago

    If you are talking about the late 90’s and early 2000’s there was plently of multiplayer games and saving was pretty much standard.

    • whoisearth@lemmy.ca
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      5 months ago

      I honestly think the generalization of parents here are GenX where we grew up on Atari, colicovision and then the original NES.

      • otp@sh.itjust.works
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        5 months ago

        There were still plenty of 16-bit and even some 32-bit era games that didn’t have saving…or used passwords to save.

        Or if you could save, did you have space in your memory card?..

        • Lesrid@lemm.ee
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          5 months ago

          My neighborhood was just poor enough that basically no kid had a PS memory card. They were all jealous of my n64’s ability to save on the cartridges. When the PS2 and GameCube rolled around we just left the machines on all day again

          • otp@sh.itjust.works
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            5 months ago

            At some point, I’d have passed on a new game and chosen to get a memory card instead, haha

            Though I did get bitten with the RPG bug back then, so that probably colours my opinion. Not that I didn’t play the first half of FF7’s Midgar (aka. first act) dozens of times because I kept getting stuck.

            It’s great that level select cheats were so prevalent back then!

    • NielsBohron@lemmy.world
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      5 months ago

      I do go without. The only time I ever play online is playing PvE games with my good IRL friends that live in different countries and states now, and that’s maybe twice a month.

      No randoms, no tantrums when we make noob mistakes, no toxicity. When my friends aren’t around, I play single player games or play with bots instead of people. I highly recommend it.

  • caut_R@lemmy.world
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    5 months ago

    The good thing was that games were complete and they didn‘t try to suck ever last penny out of you post-launch. Also, no updates meant they actually couldn‘t just ship them broken and fix later…

      • Cocodapuf@lemmy.world
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        5 months ago

        That happened like, 6 times.

        I can literally only think of a handful of games that had serious bugs.

        There was that ninja turtles game for nes with the impossible jump, there was enter the matrix for PS2/xbox that was completely not done. There were a few games that were poorly conceived in the first place like ET for Atari…

        But yeah, what else had serious bugs?

      • uienia@lemmy.world
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        5 months ago

        That only happened extremely rarely. Nowadays it seems to be almost mandatory, precisely because the mindset is that they can just fix it later

    • Lautaro@lemmy.world
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      5 months ago

      Tekken used to have more than half of the characters HIDDEN. Now they just sell them one by one.

      • TrousersMcPants@lemmy.world
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        5 months ago

        Well the new Tekken games launch with more and more characters, besides 7 which did launch with less than 6, and if you consider that the price of games has gotten cheaper due to inflation since the first Tekken it starts to make sense that they’re trying to make more money off them. Games have been costing more to make while costing less to buy for decades now and the industry is reaching a point where that’s become unsustainable but people just won’t accept a larger sticker price and longer development cycles so studios are finding new ways to make money. Personally I think selling characters as they come out for a few bucks is actually not a bad thing in fighting games, it keeps the games alive and interesting for much longer so long as it’s done well.

  • mlg@lemmy.world
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    5 months ago

    I remember when volvo invented lootboxes to make tf2 free to play instead of selling a $60 “AAA” title with a battlepass and lootboxes included.

    • Droechai@lemm.ee
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      5 months ago

      They should have made the patent free to use as long as the game was free to play, like they did with the seat belt patent

      Edit: when I responded the post said Volvo not Valve

    • ampersandrew@lemmy.world
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      5 months ago

      If memory serves, Valve got the idea for the loot boxes from Korean free to play games. As far as I know though, they did invent the battle pass with Dota 2.

  • soli@infosec.pub
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    5 months ago

    The level of quality and number of bugs depends a lot on the era you’re talking about, as well as the platform. As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work. My experience with console gaming was usually much more hassle free, though I have far less experience with it and don’t have a modern point of comparison (last console I even used, not even owned, was the PS3).

    My real point of “it was better in the old days”, is the industry learning to exploit addiction. It’s everywhere, and it’s not just gambling. The longer you play the more likely you are to pay so even without loot boxes and the like, games are taking as much out of casino playbooks as possible. It’s fucking revolting and should be criminal.

    As someone who has had problems with addiction of various kinds in the past, it’s so blatant to me. I can feel it playing into my vulnerabilities and it makes my blood boil. I avoid most gaming these days because I know if I let it become a habit, the next time life knocks me down I’ll fall victim to this.

    • Richard@lemmy.world
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      5 months ago

      This is restricted to a small part of modern gaming, though. In indie games, for example, you find none of these exploitative practices (talking in general, of course) and get wonderful, masterfully crafted works of art by people who do game development out of passion (also speaking in general, of course).

      • soli@infosec.pub
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        5 months ago

        This is restricted to a small part of modern gaming, though. In indie games-

        Yeah, no, maybe the fact that you had to immediately jump to indie games should have been a hint that it’s not a small part.

    • Soggy@lemmy.world
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      5 months ago

      As a PC gamer from the 90s, much of my technical literacy came about from trying to coax games to work.

      Kids these days have no idea how easy they have it. Tracking down a driver update or patch (that you just moved to an unencrypted folder) on a dial-up connection? Re-installing your OS from a series of floppy disks because something broke, again? Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

      PC gaming was a nightmare but you put up with it because StarCraft or Quake 3 online was dope as hell, we had Diablo and Myst and Half-Life and Doom and Putt-Putt Goes to the Goddamned Moon so it was all worth it.

      • dogslayeggs@lemmy.world
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        5 months ago

        Limiting clock speed because so many things were tied to CPU cycles and wouldn’t function on new hardware?

        I remember the day I learned this lesson.

    • Soggy@lemmy.world
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      5 months ago

      I still go back and play some old stuff from my childhood. Super Mario 3 is still a really good 2D platformer.

  • Floshie@lemmy.blahaj.zone
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    5 months ago

    There’s an analogy with the music industry too. Music recording before was for the “elite” who were sure that their music would hit. Nowadays, the music recording broadens to the public, ergo more less quality focused music is released.

    The same goes with video games

  • ImADifferentBird@lemmy.blahaj.zone
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    5 months ago

    Game updates bring bad with the good, because devs often rely on them to deliver a full, playable game.

    When you bought a game back in the day, you got a full, playable game on the media. It wasn’t always bug-free, because… you know… it’s software, but they had to at least quash all the showstoppers without the benefit of a Day 1 patch.

    And don’t get me started about DRM…

    • Chailles@lemmy.world
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      5 months ago

      They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.

    • CileTheSane@lemmy.ca
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      5 months ago

      When you bought a game back in the day, you got a full, playable game on the media

      ET would like a word…

      • ImADifferentBird@lemmy.blahaj.zone
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        5 months ago

        Fair, but ET was such an awful debacle that it killed Atari as a company and paved the way for Japanese companies to take over the entire market for the next couple of decades.

        Now it’s just business as usual.

  • DingoBilly@lemmy.world
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    5 months ago

    Games were definitely buggy and I honestly think people forget how much better the quality is nowadays.

    I also think there is something to it just being the 90s or so and not having much choice. If you only have one game to play then of course you’re going to replay it to death. If I have a steam library of 1000 games then I’m much less likely to.

    A lot of this is just nostalgia for the past and the environment as opposed to games being any better.

    • TankovayaDiviziya@lemmy.worldOP
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      5 months ago

      I mean technical wise, games are better now and could easily be patched, but I think that’s why games had better gameplay in the past to make up for the lack of gamer accessibility to patching.

      • CrayonRosary@lemmy.world
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        5 months ago

        You’re saying that because games couldn’t be patched, they had better gameplay? That makes no sense at all.

        Lots of games had crap gameplay. There are more junk vintage games than good ones. The gameplay was simple because it had to be. The consoles didn’t have the power to do more. Chips were expensive. So they had to invent simple gameplay that could fit in 4k of ROM. If dirt simple gameplay is your thing, great. The Atari joystick had one stinking button for crying out loud.

        You think Space Invaders has better gameplay than Sky Force Reloaded? Or Strider has better gameplay than Hollow Knight? You’re insane.

        E.T. for the 2600 had gameplay so bad it crashed the entire video game industry.

        Double Dragon on NES had a jump that was impossible to make forcing the company to make a new cart and give refunds.

        • Kelly@lemmy.world
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          5 months ago

          There are more junk vintage games than good ones.

          Anyone who has iterated though a full romset will agree with this.

          Just like movies, music, books, etc. the classics are fondly remembered gems and the rest are easily forgotten.

        • redcalcium@lemmy.institute
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          5 months ago

          Double Dragon on NES had a jump that was impossible to make forcing the company to make a new cart and give refunds.

          I didn’t know this. This is obviously why I never finished that game and certainly not because I suck at it.

          • CrayonRosary@lemmy.world
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            5 months ago

            I might be misremembering what game it was. I was just a kid when I learned about it. I can’t seem to find anything about it other than an impossible jump in the PC port of TMNT.

    • Omega@lemmy.world
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      5 months ago

      There’s also the SNL effect. Everyone remembers the great games like Mario. Nobody remembers World Games.

      • Blue_Morpho@lemmy.world
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        5 months ago

        I’m unfamiliar with that game. Was World Games buggy or just bad? The quality the OP referred to was bugs, not gameplay.

        Even the worst AAA game today has better game play than anything from 30 years ago. It’s the nature of extreme complexity that allowing players freedom makes complete debugging impossible.

        • ColeSloth@discuss.tchncs.de
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          5 months ago

          Hehe. World Games was an Olympic event type of game for the NES and other systems back in the late 80’s.

          It was actually a well reviewed and enjoyed game, so I’m not sure why he decided to use it as an example when there were so many other actually bad games back then. It also caused a “spoof” game to be made on the NES called “Caveman games”, which did a similar game style, but set in caveman times with caveman events. I preferred caveman games as a kid, and still do. Racing against a friend on who can rub sticks together and blow on the smoke to make fire first is still a blast. So is beating the other guy with a caveman club. Good times.

      • ColeSloth@discuss.tchncs.de
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        5 months ago

        World Games was so good they made a spoof sequel of sorts called caveman games. A lot of people remember world games, it was a well received game. You had so many actually forgettable garbage games to choose from…

        • Omega@lemmy.world
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          5 months ago

          I have never heard anyone talk about that game, ever. But I remembered hating it as a kid. But social media wasn’t a thing back then. So I don’t know if it was talked about elsewhere.

          If that was a well received game, I guess it speaks volumes about the rest of the NES library.

          • ColeSloth@discuss.tchncs.de
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            5 months ago

            It’s because it wasn’t really a young kids game. It was aimed at a bit older of a crowd. They made a later version of it called caveman games that was geared more towards kids and it was a lot of fun, with mostly the same game mechanics.

    • Sakychu@lemmy.world
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      5 months ago

      Yeah quality has improved massively, maybe not the initial release but 90% of games i recently played were regarded as buggy messes on release. After years of updates they mostly work.

    • ZoopZeZoop@lemmy.world
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      5 months ago

      I have 1000 games, but I still replay a bunch of them over and over, just at a less rapid pace.

    • Aielman15@lemmy.world
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      5 months ago

      I’ve grown up with a PS1 and a handful of pc games, and I don’t remember any of them being any more bugged than modern gaming. The only exception being Digimon World 1, a notoriously buggy game (but to be fair, half of those bugs were introduced by the inept translation’s team).

      I know people nowadays know and use a bunch of glitches for speedruns and challenge runs (out-of-bounds glitches being the norm for such runs), but rarely, if ever, those glitches could be accessed by playing through the game normally, to the point that I don’t remember finding any game breaking bug in any of the games I played in my infancy (barring the aforementioned Digimon World).

    • idunnololz@lemmy.world
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      5 months ago

      A couple years back I found my old Gameboy advanced. I tried to play Kirby on it and I was taken back by how much it sucked. The screen was way smaller than I remember it being and there was no backlight which meant I had to play the game in a well lit room. I don’t think I could ever go back to those days.

    • Cocodapuf@lemmy.world
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      5 months ago

      I don’t agree with that first point at all. Games were not all that buggy, It was orders of magnitude better than it is now.

      • DingoBilly@lemmy.world
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        5 months ago

        I think it’s because people only remember the good games and not the stinkers.

        I played a lot of shit games I can’t recall because I played for 30 minutes max. There was one game I never passed the first level as I couldn’t figure out what to do, I think something to do with jelly beans and a blob. How is that good gameplay lol?

        But of course myself and others can tell you about the games we played for hours like Super Mario Bros which didn’t really have bugs and were good.

        • Syrc@lemmy.world
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          5 months ago

          The difference is back in the day the great games were the highly advertised “big ones” and the “stinkers” usually fell flat. Now you have a mountain of AAA stinkers and have to go scavenging for indie gems.

          • DingoBilly@lemmy.world
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            5 months ago

            Not sure that’s right - before the internet I had no clue what was supposedly good or not. I’d rent games from blockbuster and just try them one by one. Lots of shitty games and I had no idea that Mario or sonic or anything was meant to be good.

            Now it’s a lot easier just based on metacritic or steam reviews to figure out if something is good or not.

    • uienia@lemmy.world
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      5 months ago

      Nah, in the 80s we had hundreds probably thousands of games for the commodore 64 and later the amiga 500, all of them pirated. The piracy scene was huge, and often the games were free as we just copied them from friends

  • Ephera@lemmy.ml
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    5 months ago

    A few days ago, I found out that one of the first games I ever owned, The Broken Land, was abandonware. I knew that it was generally considered a bad Diablo knock-off, but I had it remembered as at least the items and enemies being ‘meaningful’ in ways I don’t see it today anymore.

    Lots of games just look formulaic and predictable to me now. Like, there’s a small and a medium potion, yeah alright game, I’m slowly getting too large of a health pool for you to not give me the big potions.

    Well, I looked a little closer at the screenshots, and yeah, fuck me, the game doesn’t even try to hide its formulaicness. Health potions are literally just PNGs with a number attached, in variants, small, medium, big. There’s like 10 different PNGs of armor. And you’ll frequently have just one or two enemy types copy-pasted all over an area.

    I guess, that is why people call it a bad Diablo knock-off. But having been a kid without expectations when I played it, that had me remember specifically that part as comparatively good, when it was objectively pretty bad…

    • ZoopZeZoop@lemmy.world
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      5 months ago

      When I was a kid, some piece of computer hardware came with some game demos. There was one called Taskmaker. It was not good graphically, but I really enjoyed it. It allowed access to three areas, I think. I played so much that I was able to beef up my character significantly. I was eventually given the full game. I played it so much. I tried bribing all of the NPCs to see what they’d say/do. There was a text box where you could type spells into. The normal progression of the game didn’t really give you many of them, but bestowing stuff to NPCs was one way to learn some.

      Anyway, I found an abandonware version of it a while back and installed it on an old Mac virtual desktop. It still holds much of the same magic for me. I don’t have time to bribe every NPCs now, but I remember a lot, and google helps me with the rest.

  • RatBin@lemmy.world
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    5 months ago

    Of course I still have the manual of these old games. The characters were always hand drawn and properly described. For rpg they also used a nice medieval fantasy style. A lot of these descriptions were not even necessary but they were cool to have.

    We don’t miss these games because they were inherently better, but because they were fun in their own way, and enhanced creativity due to their own limitations. Also these were console games, so you had a specific time and hardware to play them. It’s not like a moder multiplayer pc game, that somehow follows you beyond the gaming time, and that are played on the same machine you use to work.

    Sometimes I feel like these games are exhausting when they take so much energy. Than you have updates, tierlists and a new meta every week. I used to sit down and play without thinking at anything else on old consoles. Still do. They don’t send me unwanted notifications. Than you have all the lootboxes gacha stuff.

    Games were technically limited but built a simple and fun experience.

    • Richard@lemmy.world
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      5 months ago

      True. I feel that particularly with ranked shooters like Valorant and their competitive modes, playing becomes less enjoyable and more of a chore. In RPGs and strategy games on the other hand, I can lose myself for hours in wonder and awe at the gameplay, story, atmosphere, setting, etc. That’s why I’d much rather play something many people would consider less exciting like Crusader Kings 3 than Valorant, Overwatch, Counterstrike, League of Legends, etc.

  • BigBananaDealer@lemm.ee
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    5 months ago

    i remember when games were artificially hard so you had to keep renting it longer to beat it. and if you die you go all the way back to the start of the game. so much fun

    • TwilightVulpine@lemmy.world
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      5 months ago

      I’m an oldschool gamer but unlike many of those of today, I don’t miss that part one bit. Infinite lives? Checkpoints? Autosaves? Yes please.

      • wolfshadowheart@slrpnk.net
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        5 months ago

        I have a feeling their comment was tongue in cheek. I absolutely agree too, for while I do think there is some merit in artificial difficulty and creativity within set restrictions, I also enjoy games much more when I emulate them and have save states.

        I think a great example that bridges the gap between more modern-style hardware and daily living, and old difficult repeatable gameplay is the era of the Gameboy Color. So many of the games for these style of consoles were meant to be played in bursts (arcades, anyone?) due to the on-the-go nature, and since that fit so in line with the already existing mechanisms gaming had – artificial difficulties by design – there is a very streamlined progression from 1980’s games and early 2000’s games.

        So, what changed? Well let me tell you, it wasn’t the Blackberry.

        Honestly, the iPhone. As mobile game consoles like the Nintendo DS got better, games got more fully fledged like the home console games were. Developers were recreating game experiences like Spyro, putting in huge games in tiny mobile consoles (Toon Link, anyone?). Yes, the Nintendo DS still had its shovelware but the iPhone was the new bridge that gapped the old arcade style pay-to-play. Games with artificial difficulty now had micro-transactions allowing you to bypass the designed limitations. As mobile consoles got better games, mobile gaming got far, far worse, leading us to “”““random””“” RNG -gacha and lootboxes and all the great gambling starters.

        That’s only further developed for offshoots of software. Just look at all the junk between the: FOSS stores, Apple Store, Play Store, Samsung Store, Meta-Quest Store, going even further some devices have their own separate store entirely. And now these stores ship updates, so you don’t even have to finish your game before selling it!

        Ironically, Nintendo paved the way for a really great opportunity, then capitalists saw the opportunity to exploit the free market and now there is literal garbage everywhere.

  • blazeknave@lemmy.world
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    5 months ago

    Taking my kid home with a new (used via GameStop) Nintendo game sucks. I excitedly hand him the case and theres like nothing for him to read.

  • fluxion@lemmy.world
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    5 months ago

    Reading my Diablo 2 and WarCraft 2 manuals on the toilet were some of the highlights of my childhood