Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!
I mean technical wise, games are better now and could easily be patched, but I think that’s why games had better gameplay in the past to make up for the lack of gamer accessibility to patching.
You’re saying that because games couldn’t be patched, they had better gameplay? That makes no sense at all.
Lots of games had crap gameplay. There are more junk vintage games than good ones. The gameplay was simple because it had to be. The consoles didn’t have the power to do more. Chips were expensive. So they had to invent simple gameplay that could fit in 4k of ROM. If dirt simple gameplay is your thing, great. The Atari joystick had one stinking button for crying out loud.
You think Space Invaders has better gameplay than Sky Force Reloaded? Or Strider has better gameplay than Hollow Knight? You’re insane.
E.T. for the 2600 had gameplay so bad it crashed the entire video game industry.
Double Dragon on NES had a jump that was impossible to make forcing the company to make a new cart and give refunds.
Anyone who has iterated though a full romset will agree with this.
Just like movies, music, books, etc. the classics are fondly remembered gems and the rest are easily forgotten.
I didn’t know this. This is obviously why I never finished that game and certainly not because I suck at it.
I might be misremembering what game it was. I was just a kid when I learned about it. I can’t seem to find anything about it other than an impossible jump in the PC port of TMNT.