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Unfortunately, the copyright issue was about a decryption key, not about Yuzu providing a better product.
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Has been the case for a long time 😂
Honestly I just don’t want to spend $400 or whatever on such a single-purpose device.
I realize people use “desktop” OS’s to do all sorts of nefarious things but if your solution is to require that I buy incredibly-narrowly usable device to run the games I want to play, I’m just going to play them nefariously and not feel bad about it 🤷 and everytime you sue someone who makes that possible it just reinforces my decision.
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The hardware and corporate practises i would agree, (especially the hardware - extra shitty considering its aimed at families and kids that wears out so fast)
But I have to disagree about the games. Most of their flagship games are very good (so long as you’re a fan of the genres).
Which is very embarrassing for N but expected from them nonetheless.
N doesn’t give a fuck about embarrassing outdated hardware.
Children and shills will still support them
This isn’t about hardware, though. The experiment was performed on a Switch.
Feeling inspired, I set out to push the limits of recursive emulation myself. My first step was getting a Linux emulator running inside Minecraft. Yes, you heard me right - Linux running inside Minecraft. Once I had achieved that, the natural progression was to install Yuzu on this virtual version of Linux. It took some trial and error, but eventually, I managed to do just that.
At this point, I could hardly contain my excitement. The results were impressive; the performance increase was noticeable compared to previous iterations. But for me, that wasn’t enough. I wanted more. So, in true recursion fashion, I installed another Linux emulator within this Minecraft-embedded Yuzu environment. This new iteration had its own Yuzu setup, and thus the cycle continued.
As layers upon layers of nested Linux environments grew, the performance kept improving exponentially. Every time I upgraded the recursion level, the FPS went through the roof. Eventually, it reached unbelievable heights. Today, with multiple levels of recursion, I am proud to announce that the performance of this nestled setup is now over 9000 FPS!
Don’t worry, Nintendo will make a switch 2 and all the problems will be fixed!
/s
That’s so weird. This isn’t about Nintendo hardware sucking: it’s running on an actual Nintendo Switch, except instead of it using the Switch’s OS and it running the game, it goes Linux -> Emulator (yuzu) -> game (running from an actual cart through a dumper) and somehow that’s faster.
It’s a software issue.
Is it the Nintendo Switch OS which is needlessly bloated? It does nothing, how can it be heavier than an actual Linux Distribution?
I’m not familiar with how the Switch works, but the dumper has a FPGA for decoding the cartridge. Is this something that the Switch has to do in real time in software, and maybe that’s where the performance loss comes from? It seems unlikely but I know nothing of the Switch’s internals or software. In fact let’s just say I know nothing at all, I’m just an idiot.
PS: Everyone who buys used Switch games should see this until the end. The dumper allows you to extract a certificate file from a cartridge. Basically, someone malicious could buy a new game, dump it including the certificate file, clone it, and resell the game. Then they would be able to play online with it. If you buy the original copy afterwards and play online, you are likely going to be the one whose certificate is flagged as fake, leading to you being banned.
Also, they could just sell multiple copies of cloned games and you wouldn’t be able to tell the difference… Except for the certificate, which would be the same and would signal Nintendo that you (and like 10 other people) are playing a fake game, unbeknownst to you.
It does nothing, how can it be heavier than an actual Linux Distribution?
Are you sure about that? Data mining, even to the extents that take toll on user experience, is a common thing in consumer electronics
To be honest I naively assumed Nintendo not to be the type of company (… Or even competent enough) to implement the type of data mining that would impact performance lol
Is it the Nintendo Switch OS which is needlessly bloated? It does nothing, how can it be heavier than an actual Linux Distribution?
AFAIK the OS is based on a microkernel and the modules are rather small, so there’s probably a lot of overhead for IPC. Also I guess the power management is quite aggressive to increase battery life and lower heat.
The switch natively can tune the performance, which you might notice going from docked to handheld mode and seeing the quality dip.
The emulated setup is probably bypassing some of this, which would likely have a “safety” zone it never leaves to make sure the performance is always smooth and the battery isn’t being drained too fast, and it’s likely pretty conservative.
The Quest 3 does the same thing and using some tools, you can adjust the hidden visual settings of a game to make it look better or run faster at the cost of some more heat and battery usage. Natively, it really holds back what it will allow the software to do with the hardware because it’s focused more on battery life, and cranking up, say, Wrath of Asgard 2, you might only get an hour of battery but it looks and runs way better.
Yeah, the switch has an entire core locked off and everything is downclocked to improve battery life and control temperatures. No doubt this emulation gives everything more clock cycles (and perhaps an extra core?). Probably very short on battery and possibly very hot too.
Ah, yes, this makes a lot of sense and is something I had not considered. Great point.
The switch natively can tune the performance, which you might notice going from docked to handheld mode and seeing the quality dip.
Yet another problem. Steam Deck let’s me decide how much performance I need and when.
I agree, but I mean… Nintendo’s primary audience are children and adults who aren’t necessarily tech savvy. The Deck’s primary audience is practically the exact opposite. Having it work is more important than squeezing out every last ounce of power for most consumers. The same applies to the Quest (though it is much simpler to unlock that power if you’re a dev or power user than a Nintendo product).
That’s what default settings are for. Those who don’t care to configure them don’t need to. Those who do can.
I just think of giving some mercy to the tech support team by not having the options where someone who doesn’t know what they’re doing could fiddle with it. The way you enable developer options in Android would be nice though. Fun even; it’s like finding an Easter egg.
In a perfect world, we’d be able to just use the hardware however the fuck we wanted without any barriers. 😞
Ah, that’s more reasonable than simply being a matter of system bloat. They should test for battery duration while doing that.
Now run an emulator within an emulator for extra acceleration.