Palworld
I was expecting factorio but with union busting knock-off Pokemon . I got a really generic open-world survival craft with normal knock-off Pokemon.
I tried it out bc it was so popular but it felt sooooooo boring to play.
I think it’s a fun game. But it certainly is overhyped as fuck.
Modding hopefully will be a feature in the future. I’d love to have factorio with Pokémon slaves
Yeah it is over-hyped. I enjoy it, but you do have to keep in mind that it is early access. Hopefully it will continue to get better.
Yeah I’ve been telling people I think it’s fun, but if they haven’t jumped on by now due to hype, they might want to wait until the game is less buggy and more complete. I imagine it’s gonna stay in early access for a long time.
I luckily refunded it lol
Same here.
When starting out without having seen all that much of the game beforehand, I saw a great potential for just that expectation you and I shared. The game keeps you jumping from one task to another, managing your initially growing base(s) to produce new necessities, catch new/more pals, explore the map and …well, that’s basically it, so far.
The gameplay loop so far is pretty barebones and the countless bugs, especially regarding basebuilding and -managing, grew all the more frustrating as I was forced to realize that there simply is no goal or endgame besides catching all the pals, exploring the whole empty map and maybe spend countless hours optimizing it all by breeding the best attributes in your pals, i.e. holding F and waiting.
A lot of that is hopefully simply a symptom of it being early-access though, I expect to have a better time in a few months when the hype died down and the game has matured a bit more.
Nothing. Alan Wake and Cyberpunk are both incredible. Next will be Alan Wake 2 and then Death Stranding.
Fair warning, AW2 leans a lot more into horror than the first did. If you’ve played the resident evil 2 remake, it’s kinda like that.
Oh yes. Alan Wake was such a surprise, like 1980s Stephen King. All those well-connected hints and mysteries. I have yet to play Alan Wake 2, but I loved the first part.
::: CW: Unpopular opinion, incoming:
Tears of the Kingdom
:::
Hogwarts Legacy on Switch. I should have known better, but my local Walmart had it on sale for $29.99 a few weeks ago and I bought on impulse after reading a few posts about how it’s gotten better after updates. I’ve had glitches galore. Mad pop-in, falling through geometry, crashes, and two save game corruptions, all in the most up-to-date version available. If this is better, I can’t imagine how broken it was at launch. I feel like I got $5 of content out of this. If the glitches were at least amusing, I might be ok with it, but the save corruption is just unacceptable.
Enshrouded. I’m on a 5600X and a 6800XT and no matter the settings or reported FPS I feel like I’m running on 30-40fps. Also for some reason the distant LODs look like garbage, nothing like the gameplay I’ve seen in review videos.
Devs confirmed it was a bug with the camera but they did not know what caused it. Engine is entirely in-house so hopefully they fix it soon.
The only thing I managed to care about so far was building a nice cave home with a huge great hall and ruining the scenery by building a giant Peter Griffin pixel art outside.
That Avatar game.
I thought it was an Assassin’s Creed game with an Avatar skin, but it’s a Far Cry game with an Avatar skin.
Same. I platinumed both of the horizon games and thought even being ubisoft it was getting good reviews so I went for it. Absolute bore fest. Pretty world, and traversing it felt good. But none of the actual gameplay was any fun.
KSP2 or Kerbal Space Program 2. It was early access, I knew that, but it was such a broken mess that I somehow managed to put a lander on the mun, returned it to Kerbin and have never looked back. Rockets that were five parts long wobbling like a stick of candy gum, no re-entry heat and 5 fps on machine that ran KSP1 with volumetric clouds perfectly. Nope. That’s not even alpha.
Yeah, it did suck. It is much much better now though. I genuinely enjoy it at the moment.
Agreed, but mostly because they haven’t actually improved anything from KSP1. It’s still the same wobble, and they solved it in the same way (with auto-strut). The only feature I want from ksp2 is base-building with proper collision mechanics that don’t make my base leap 50 meters into the air and explode, but it seems like the ksp2 isn’t capable of that.
It’s literally ksp1, but slightly prettier, with far fewer features, and way more expensive. You can get 90% of ksp2 with nodded ksp1, and it’ll run much better.
As of December they added re-entry heat and allegedly improved wobbling in the “For Science” update by the way.
But I’m still watching and waiting for it to improve before buying. Reviews for it have been higher lately, but I don’t really trust the reviews when the devs set the bar so low. Everyone’s too desperate for it to finally be worth playing. It still doesn’t even sound as feature-complete as KSP1.
I was a little weary about it when I saw it having the same issues that ksp1 had at some point. You would think that one of the first things they would get right would be the physics, since they spent years getting it working in ksp1. I suspect that new company is just thinking this is a green field game, and are going to hit the same problems ksp1 had.
All of them. I should be studying and working
I kind of regret buying ARK: Survival Evolved. I got super into it, and wanted to do all of the stuff in order – ended up doing The Island for like 6-7 months single player on regular rates, then they came out with ARK: Survival Ascended…and of course it’s so much better than the original I had to grab it - but because I spent so much time on A:SE, I fucking hate The Island and cannot wait for ANY…FUCKING…OTHER…MAP…to be released.
They’re supposed to be releasing The Center, and Scorched Earth maps soon - but soon is not soon enough.
I don’t know how you put up with that game studio… Ark Survival Evolved had so many problems they never fixed and Survival Ascended is just “buy the game again, we promise we’ll fix it”
If it’s fun for you, I guess more power to you though. It’s just so hard for me to even touch the Ark games at this point.
Despite the very glaring flaws the game itself was really fun for myself and some friends. We had hundreds of hours in it and this was closer to when it came out when it was an even hotter mess than it is now lol. I dunno. The wonkyness was just kind of part of the experience. It’s hard to explain but I don’t regret that one at all
It’s mostly because I get into a single game at a time, and A:SE/A:SA are complex as fuck. There’s a million tiny little tricks, there’s a ton of knowledge that you’ve gotta learn, and I have a homelab – so running your own server and being able to tweak game values to something that makes sense for 1, or 2, or 10 people to have the most amount of fun is something I enjoy. Part of it is the game, part of it is the server administration.
Currently I’m running a community A:SA server for a couple of twitch streamers that stream ARK almost exclusively. Problem is, we’re doing a playthrough of maps - and I’ve essentially been stuck on The Island for the past 2 1/2 years it feels like…
While waiting on clustering to be enabled and a new map though - I’ve picked up and finished Palworld, Enshrouded. Prior to A:SE - I was no-lifing Warframe, and I ended up getting to Legendary 2 rank without spending a dime. Basically completed the whole ass game. Took a year and a half. Amazingly well made for a F2P. I spent like $300 on cosmetics after finishing it. Dunno – I just like grindy games. A:SE had a bunch of cool mechanics for breeding and dealing with getting the right colorations, I even played some total-conversion mods like primal fear, supreme, and omega for a while. But I really wish I had just gotten into ASA only.
Sonic Frontiers
If i would have bought watch dogs legion for full price I would have buyers remorse for sure. But I picked it up for 8 bucks and had a few hours of fun with it. So most of this thread is more about price for fun than anything I guess.
Monster Hunter.
Start the game with 2 hours of unskippable tutorials, endless dialogue and the explanation of a million game systems that should not come into play until later.
Then you’re set out into the wilderness to track a monster, and all you do is pick up mucus… Eventually found the monster and hit it a bunch, then it ran away… and I chased it around for 10 more minutes.
Said what the fuck is this, and just uninstalled and never looked back.
Monhun has infamously bad onboarding…probably the worst this side of Dwarf Fortress. Fantastic series once you get into it, though. The scary thing is…the new games are way better about it than they used to be.
I played 100 hours of World and I honestly didn’t enjoy a minute of it. I have no idea what people like about the series, and I especially dislike the comparisons to Dark Souls. It’s nothing like souls.
I feel like every MH game I’ve tried to get into I play a few dozen hours and just lose interest, same as most Soulsbourne games.
Different weapon classes with significantly deeper movesets than is ever explained, have to be tactical about when to move/attack, “boss fights” rely on reading the enemy’s moves and reacting appropriately.
The moods and details are black and white different but I get the comparison.
…Why on earth would you put 100 hours into a game you don’t like?
Forza Motorsport. Years and years of development for a bug ridden mess that’s shockingly light on content.
Between this and Starfall my expectations for anything coming from Microsoft game studios has plummeted.
I don’t know how Microsoft fumbled so badly with FM7. GT7 has been doing great, PC Simracing is the biggest it’s ever been (outside of covid bubble peak). The market is there to the point they could have been a major player, but the game is basically DOA and I can’t figure out where it went wrong.
Elden Ring. The game is just too obnoxiously hard. I don’t mind difficulty, I finished Doom Eternal and all its DLC on nightmare. But Elden Ring seemingly makes very little effort to teach me its mechanics, whereas Doom Eternal’s mechanics felt pretty intuitive after just a little bit of trial and error.
As far as FromSoft games go, I had a much better time with Sekrio. That game had a good tutorial, and that ghost dude who would help you practice the more difficult aspects of the combat.
I feel like Elden Ring takes more of the Dark Souls aspects here. With that I mean that they just drop you in to explore and figure it out yourself. I understand your point though, it can feel ridiculous to go head first blindly in to a boss arena not knowing what to expect, but the satisfaction of figuring it out and beating it is something else.
Still though, this is not everyone’s cup of tea. I enjoyed the game, but never finished it. And I don’t think I ever will.
You’re missing out bigly if you give up on Elden Ring. It’s the best game of the century, so far.
If you can parry in Sekiro, then you should be able to dodge or block or parry in ER and win. If not, then go a different direction and level up or something. It’s an open world with tons of options.
lol it’s not even as good as any of the Dark Souls games. It’s probably FromSoft’s weakest entry in the last decade. And yes, I finished it solo all bosses…twice.
You’re only missing out if you enjoy soulslikes. If you don’t, you’re just going to be miserable
I’ve subtracted some words from your comment to make it more accurate:
“You’re missing out if you don’t enjoy soulslikes.”
Nah. Soulslikes are imo awful to play. There’s really nothing fun about them to me. There’s plenty of people who enjoy them, but they’re not a universally fun experience. I’d slam my balls in a door before needing to complete a soulslike. They’re not fun to me, and that’s completely fine
I would argue that someone who completed Doom on nightmare is somewhat into the masochism of the soulslike experience
They are fundamentally different games, Doom is all about movement and target prioritization while fromsoft games are focused on one-on-one fights that you die in 3 hits and your movement is very slow even on a light character.
Edit: I just realized you’re not the guy I replied to before. Points still stand, but they’re a little less relevant.
I completed Doom Eternal on nightmare too, at least in my case I just enjoy the gameplay elements of doom significantly more than gameplay elements of soulslikes. They’re fundamentally different kinds of difficulty.
But we can probably agree to disagree. Video games are preferences first and foremost. Different individuals like different ones, and that’s not only ok, but should be encouraged
It’s the best game of the century, so far.
I don’t find hyperbole like this especially convincing.
cyberpunk for obvious reasons. they have improved it but its still nowhere near what they said it would be in the game. not that recent but im still salty about this one.
I love cyberpunk, but it’s not the game that was advertised. With modding and phantom liberty I’ve done ~4 full playthroughs of the game and enjoyed every one of them though. So if you haven’t modded the heck out of it, it might be worth trying.
I’m not mad about Cyberpunk but I did buy it on sale. It’s pretty decent overall now.
For my response to OP’s question, I regret buying Overwatch and Destiny 2. But those aren’t very recent
oof overwatch hurts.
i bought it not long before they released overwatch 2, and the community really makes me feel like i wasted money.
I’m sorry to say you definitely did but it wasn’t through any real fault of your own. We got real bamboozled by Overwatch, it was incredibly disappointing.