It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don’t see it as a bad thing that some do.
Comparing prices directly like this is almost irrelevant imo. And doesn’t really dictate what the price of games should be.
Reasons old games should be pricier:
Reasons why new games should be pricier:
But at the end of the day, business just price what the market will bear. It’s only indirectly related to the cost of production. The margins on some games are insanely high compared to others.
Good news, It’s coming out on PC.
As far as I know, it’s mainly games with DRM that might trigger on multiple installs/computers. So companies will disable family sharing. Not sure how common this is.
I bought it after waiting for the server issues to resolve.
As someone who owns an LG C1, not a single DP in sight.
I couldn’t wait, I’m already using it for that HDR support.
Not surprisingly, North Korea’s Red Star OS has a closed source fork of KDE.
As others have mentioned, there’s two schools of thought.
Crisp 4K rendering, no jagged lines, higher details added in textures, etc
Or emulating the look of a CRT by using high density displays to create the same look.
https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principle applies when doing it in software for emulators.
Not surprising since they literally made a game for recruiting in 2002. https://en.m.wikipedia.org/wiki/America's_Army
Cities Skylines 2 fixes this a little, there’re actual parking lots built into businesses and extra parking lots you can build. The scale is still a little funky, but it’s more in line with the general scale of the game now.
Sort of, they also use the local price. So tarrifs play a role.
I agree with the other posters, your hardware is going to hold you back. But you could try switching to a lighter desktop environment like LXDE instead of GNOME. This user found a small increase in performance: https://www.reddit.com/r/linux_gaming/comments/dg87jp/does_the_desktop_environment_matter_for_gaming/
But they had somewhat beefy hardware. If you’re truly at the limit of your specs, 100% CPU/RAM usage, your performance increase could be even more.
Yea, depending on the city, it’s definitely about wealth. I think that was their intention by listing the median household income.
How much trouble does winter weather cause for folks in Detroit who do not have cars? How close to downtown Detroit do you need to be to still have an acceptable amount of freedom of movement without needing a car?
From personal experience living in Denver (we get roughly the same snowfall as Detroit). I found driving in the snow much more annoying then walking/taking the bus.
I’m guessing Detroit’s lack of car ownership is partly due to income.
I’m also in the desktop camp. But I just purchased a Framework 16. The upgradable dGPU (assuming they release new ones) might make laptops more viable for gaming.