@Rai ? I glanced at the store page for it and it says network connection not required, so it’s not always online, which fits my preferences.
However, that was the Steam version, maybe mobile is different & what you had in mind?
i ramble about video games. i like sharing & weird stuff. @ me with weird games.
@Rai ? I glanced at the store page for it and it says network connection not required, so it’s not always online, which fits my preferences.
However, that was the Steam version, maybe mobile is different & what you had in mind?
@ItalianSkeletonGaming @games not sure how well alt text federates, so for those wondering the games in the image are Jump4 (top) and ParaPerspective (bottom)
Haven’t gotten around to trying any demos yet personally, but ParaPerspective looks like my kinda game as someone that enjoyed Echochrome
I agree, and strive to remain cognizant of how both game size and digital only games serve to widen the digital divide.
Appreciate your reply compelling me to elaborate, as without I see where it can read like, “why not redownload several 50+ GB games” which unfortunately is increasingly people’s situation with games. 😟
It’s decent enough to consider it, I’ll give you that.
Something worth adding, I think:
I mainly play smaller games (like ≤ 10 GB, often below 5 GB at that), with few bigger ones in the mix, which is why I even considered this method.
Also back when GOG Galaxy was being introduced, GOG had fewer big games, I think. If not then it’s that I lean towards smaller and older games in general.
@JulesTheModest Er…How do you mean? The Galaxy app has its issues, but I’ve not run into this one.
Biggest issue I ran into was years back trying to point it to my existing directory of GOG games from before Galaxy to get it to recognize them without reinstalling them, but eventually I just decided to reinstall whenever I felt like playing them again (and uninstall from old location).
I think I may have it wishlisted, so I’m definitely trying to keep an eye on it. Waiting till it’s fully released so I don’t feel compelled to play it more like pseudo-QA and enjoy it less though
Thanks for the suggestion!
It sounds kinda familiar, but I don’t know if I have or not. I’ll have to look into it!
I’m also bookmarking Worlds Apart to check out later, so thanks for both suggestions!
These are solid suggestions for sure! I still need to get around to the rest of the Dishonored series past the first and finish Prey.
Immersive sims I think are pretty close to what I might be wanting, but they’re unfortunately not that common, and some have RPG elements I don’t find enjoyable. The Arkane games you mention pretty much avoid them last I checked though, and I dig’em for it
I have, a little, and have enjoyed those I’ve played, but I’m also fond of more visual art in games, so on the text heavy front I lean towards point and click adventures and visual novels more.
However like yourself, I tend to think I should play more of them, see what they experiment with and push boundaries on.
Btw you might check out The Trackless if you like interactive fiction. It mixes some light text parsing with a 3D adventure game, making for a unique experience.
Right, as I mention though, from what I recall they didn’t always have cheats, or necessarily the sort I might want like removing random battles for the games with them.
I use Steam, but I also go for games outside of Steam, which is what my message was indicating. I’m into first/third-person puzzle games, for sure.
Not much of a fan of Bethesda’s style of RPGs (given you asked in another comment). They’re too buggy/unstable in my experience, but also plainly RPGs.
@Donjuanme Yeah, you’re not wrong. The trick is, “games these days”, which I enjoy a fair amount of, but I’m also interested in games from across time, so older titles as well.
Those are a little iffier to play given some lack the settings or options, and sometimes also any cheats. Do you happen to know of any sites/resources advising how to use emulators to sorta do that for older titles?
Alternatively may need to review which old titles I have that have cheats for that kinda thing…
Yeah sorry, I ran into limits from where I’m posting (Mastodon).
Some reference points might be like Outer Wilds (nice mix of story & interaction) and going back a bit, games like Oddworld: Abe’s Oddysee, Legend of Zelda: A Link to the Past, and Mega Man Legends.
Each have a certain sense of place and an enjoyable degree of interaction in terms of either roaming around or trying to figure out how to get around.
Not OP, but I hadn’t heard of Tempest Rising before! I’ll have to keep an eye on that, thanks for mentioning it!
Seriously, that game was a charming semi-parody of some RPG elements and aspects of classic Legend of Zelda.
One of my favorite parts was the character creator, such a smart integration of a voxel editor. It put me in the mind of RPG Maker’s pixel art sprite editor with how it had you make a small voxel spritesheet for the character.
arrested for photographing some abandoned urban environments 😅
honestly that doesn’t seem too much of a stretch
Game was Interior Worlds btw for any interested.
How does some of the Warframe community reconcile that kind of narrative with its whole business model?
I’m aware it’s generally considered among the “better ones”, but it still is what it is, a freemium game that by necessity has to push its business model on you since it doesn’t have an upfront cost.
I guess maybe it inadvertently adds to the atmosphere of being under the heel of capitalists?
Not to mention, sometimes they actively take away from the art direction. You can have a game that’s clearly going for semi-realism and yet keeps damage numbers flying off like it’s a comic strip, which doesn’t fit whatsoever.
The strangest, funniest mixture are the games built off comic licenses that employ a semi-realistic style with damage numbers, when a better combination would be stylized so it would all fit better artistically.
Maybe it’s just me, but I think it was a mistake to describe it as GaaS. I understand how they’re trying to use the term, but the fact they felt the need to clarify how they meant it should have been a clear enough sign the term is rather tainted.
Worse, it may make some people skeptical & suspect that they intend to change their tune down the line. Their track record notwithstanding, that’s how some may be after having been burnt before with other experiences.
This is a great point (as well as others that have mentioned similar). I wonder if some of the old arena shooters from around then (or their open source offshoots) may handle just as well today, considering that.
I’ll have to look into those that are still active and see! Thanks!
Thanks for the suggestion!
This is definitely in the vein of what I’m interested in, however real-time mechanics as you mention, “Each action (like sending a ship to a location) typically takes an hour or two to finish.” are never to my tastes, even if the game is wholly built around them.
Still, I’ve read some amusing stories produced from games of Subterfuge, so at least I’ve managed some secondhand entertainment from it!