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Joined 10 months ago
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Cake day: September 20th, 2023

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  • I agree with the person you were replying to, and I am glad that the Souls formula isn’t the norm (I’ve played all of them, and haven’t finished a one)…

    But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It’s the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.

    That said, I’m not against accessibility option in a Souls game, so long as they’re optional.



  • I see what you’re saying, and agree with your clarification. Maybe a board term like red ocean wasn’t the best choice of words.

    I was thinking more about how it’s harder for individual (or tiny) contributors to stand out. This is just one metric, but look at steam games tagged as “indie” released over the years. Game developers went from having stand out among dozens of other games, to hundreds.

    Like I’m part of a group of solo/tiny game devs outfits, and we’re seeing first-hand how a game is almost dead in the water unless you spend serious time/money on marketing.






  • Hell yeah, this is the free gifts of nature in a nutshell.

    […] the “free gift of Nature to capital.” Capitalist exploitation and accumulation, as Marx explains, ultimately depend on capital’s usurping of nature’s gifts for itself, thereby monopolizing the means of production and wealth in its entirety

    Probably better sources, but this is the first best one I found.



  • My favourite is the kind of S curve that some places have, so you just walk in, but it’s private enough that people can’t just leer from the hallway or whatever I’m not actually sure what we’re accomplishing with doors here unless it’s a very tight space I guess like if the bathroom is near the area where patrons eat at a resto? Yeah I get that, door away. Sorry for rambling.