For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

  • Zahille7@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Assaulting Fort Strong for the first time I’m Fallout 4

    Finally getting the Gravity Gun in Half-Life 2

    Pulling down the Star Destroyer in The Force Unleashed

  • nik9000@programming.dev
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Chrono Trigger. The Magus Fight. The music.

    FF6. Magitech Factory. Also music.

    Metal Gear Solid. Psycho Mantis. Late at night. Tired.

    Eternal Sonata. Last Fight. Intro line.

    Hades. Final boss. Extreme measures 4.

    NES Tetris. Crashing.

    • CityShrimp@lemmy.sdf.org
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      For me, in Chrono Trigger, the most exciting moment was Frog splitting the rock with Masamune. I was shivering with excitement when I saw that.

  • CyberMonkey404@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Discussing God and freedom with Morpheus AI in original Deus Ex. It’s just excellently done. The damn thing makes good points, and there’s this soft piano (?) music setting the tone

  • Call me Lenny/Leni@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    The ending to the Spiderman PS1 game was pretty funny for something that comes from a game that was so short and modeled after fear.

    • Couldbealeotard@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Running from Monster-Ock while the facility is exploding around you. That game was such a banger. And it’s short length is made up for by it’s replayability. Collecting all the comics and suits. Amazing.

  • trashgirlfriend@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    They storm up the river, patience from Zhou, waiting in the wake, Na’Vi’s about to be caught. Oh there’s the sleep, the surge, he catches everyone! Oh this could be a total disaster! Vacuum in, ravage on everyone, the blackhole as well. LightofHeaven, he turns it around, ravage as well, stolen by Dendi. ARE YOU KIDDING ME, THEY TURNED IT AROUND. 4 heroes dead, 5 heroes dead, Chuan trying to survive, Chuan’s gonna go down. Puppey talked about the naga counter, it’s lightofheaven with his bkb. They turned it around.

  • Nath@aussie.zone
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    4 months ago

    Would you kindly?

    And the realisation that I not only have no choice if I want to progress the plot, but that at no point to now could I have progressed the plot had I not ‘kindly’ done as requested.

    It was such a clever device to put in the story. Innocuous or obvious requests at first until it reached a point where you are forced to kill a guy. Or stop playing. It’s the most original and mind-blowing concept I’ve seen put into a game. I still think of it whenever someone asks me to ‘kindly’ do something.

    (In case anyone doesn’t know, though I probably just spoiled one of its biggest moments if you don’t)

  • tiramichu@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Gotta say, the opening of Nier Automata is something I tell people how much I hated! It’s a great story, but it’s bad game design.

    It’s a mix of cutscenes and gameplay that takes about 40 mins to get through, there’s no saving possible at any time, and if you die then you go right back to the beginning.

    And I did die, twice. So yeah, that was a slog, and by the third time round I’m not enjoying the storytelling anymore.

    If you are actually good and didn’t die, I can see why you had a different and more enjoyable experience :)

    • LambdaRX@sh.itjust.worksOP
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      4 months ago

      I really enjoyed begining of Automata, action, music and artstyle, but the neat thing is … That opening credits are placed 20+ hours later in the game. And by that time i was really invested in the story and characters.

      I also agree that there should be some savepoint in the begining of a game, I died once or twice and it was annoying to replay everything from the start.

    • makuus@pawb.social
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      Hard agree. I played through the opening twice in my first sitting. Died both times. Put it down for a year and a half.

      Finally decided to try again and picked it back up. Passed the opening sequence and got into the game proper. And, I can say that I had a pretty good time—excepting a key, bullshit timed mission that I barely passed.

      They really did not need to gatekeep the game behind the poor design of the opening.

  • patchexempt@lemmy.zip
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    the story reveals in Horizon: Zero Dawn. it’s hard to say much of anything without spoilers, but that game had me absolutely riveted.

    also HL: Alyx had some stunning moments. I haven’t been much of a VR fan but that game is fantastic.

    I need to figure out how spoilers work in Lemmy haha. hard to talk about.

    • folkrav@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      I’ve yet to play Alyx, but I have a similar experience with most of VR gaming. It’s an interesting experience, but the controller UX gets really annoying very quickly, IMHO. I’ve had quite some fun playing Elite Dangerous until I got bored. The only VR game I play with some semi regularity is Beat Saber, especially when a good pack comes out…

      • Klear@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        4 months ago

        Get Pistol Whip. The whole idea was to make hybrid between Beat Saber and SUPERHOT and it’s so much more than the sum of its parts. And it’s still getting updated. A new (free) expansion just dropped yesterday. And then there are the custom songs that are only just getting started…

        • folkrav@lemmy.ca
          link
          fedilink
          arrow-up
          0
          ·
          4 months ago

          Oh my god, that game looks indeed pretty awesome hahaha. Thanks for the recommendation.

    • restingboredface@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      The story in Horizon Forbidden West is pretty good too. There’s a whole bit in the dlc about Ted Faro that I did not see coming, but it makes me think a lot of the tech bros running things today.

    • SanguinePar@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      the story reveals in Horizon: Zero Dawn.

      Agreed, they did it brilliantly I thought, very patient with revealing bits of info, building the story piece by piece. It was an amazing experience first time round.

    • sylver_dragon@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Warning: Spoilers Ahead

      If you played the “evil” plotline, there is a point where Mission (the Twi’lek girl) is telling you how horrible you are and one of your options is to get her best friend Zaalbar (a wookie) to kill her. By this point he owes you a life debt and is honor bound to do what you say. For as terrible as “evil” plotlines tend to be in games, that was an amazingly well done moment.

  • LalSalaamComrade@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    The Ghost Train fight in Final Fantasy 6 is by far, one of the best part of the game. Too bad I didn’t get to complete the game entirely.

  • HEXN3T@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Conclusion and credits of Final Fantasy IX. Especially after playing all the previous entries. What a rollercoaster…

  • oxjox@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    When I have a perfectly flat four row stack and the 4x1 tile appears.

    • datavoid@lemmy.ml
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Fuck so good, peak single player FPS. Still blows my mind that they used the Source engine.

  • grrgyle@slrpnk.net
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    The moment early in Fez when you receive your titular hat, hit me at just the right time and place in my life. I was ready for exactly that kind of cheeky, childish, wonderment