• UnrealRealityX@lemmy.world
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    6 months ago

    As a nod to this, there is a part in Obduction that does the same thing. If you’ve never played it, it’s well worth it. Just keep the “cyan brain” on when you play!

    • Hadriscus@lemm.ee
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      6 months ago

      I’ve been stuck in Obduction for the past 3 or 4 years, last I remember I was trying to solve a rosetta stone type problem in a pump station

    • Excrubulent@slrpnk.net
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      6 months ago

      I have played through that and I don’t remember that part, did they make it easier to find or something? I’d be shocked if they left it the same, it really sucked.

      • UnrealRealityX@lemmy.world
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        6 months ago

        It was easier I guess because it was a 3d world. But it was in Farleys house. When you go in through the back after you input the security code, that door stays open. When you close it from the inside, it reveals a tunnel that (eventually with seeds) leads to her private area with her things.

        • Excrubulent@slrpnk.net
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          6 months ago

          Actually the 3d thing makes a lot of sense. I had a walk around the new Myst game recently and everything’s location was so much clearer when you weren’t navigating it through static screens.

          • UnrealRealityX@lemmy.world
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            6 months ago

            Same when we went through myst as well, the masterpiece one, not the new one.

            Despite the limitations though, riven had an absurd amount of “views” or screens to give you the feeling that you were there. When I revisited it, I was afraid after the full 3d version, the kids and I wouldn’t adapt to the still frames, but they held up surprisingly well!