• Dasnap@lemmy.world
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    5 months ago

    Immersive sim progression options:

    • Pick a lock
    • Hack a computer
    • Climb up to an air duct
    • Genocide
  • payasson@jlai.lu
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    5 months ago

    can someone explain to me what is this “rule” I see a lot in posts titles? sometimes mixed with other words? I’m having a hard time to understand its meaning

    • boogetyboo@aussie.zone
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      5 months ago

      The rule of the community is you must post before you leave after viewing something. It’s obviously not anything policed.

      Someone started showing their adherence to this rule by putting the word ‘rule’ in their post title. People continued this trend, sometimes using a play on words related to the post itself, making crap portmanteaus etc. they’re usually not very cryptic.

      • Hildegarde@lemmy.world
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        5 months ago

        My post got removed for having a title that claimed that rule was not in the title, despite the word, “rule” being present in the denial. This is a kangaroo court.

        • AEsheron@lemmy.world
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          5 months ago

          IIRC, 195 was an apartment number or something and some roommates made /r/195 and to shitpost in, which inexplicably became super popular. Eventually the sub got overrun by some trolls or something, so there was an exodus to /r/196.

      • VaultBoyNewVegas@lemmy.world
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        5 months ago

        I look for sneaky and if there’s isn’t one try to create a sneaky route, fuck that up and alert everyone then kill all enemies. First time I played Human Revolution I took the tranq gun and went through vents. Came out of the vents and got seen straight away and then had to use a tranq gun with everyone swarming at me. I do the same shit in dishonored too, try to be stealthy, usually fuck it up at first then go on a killing spree. Ironically I love stealth games and I’ve been playing them for years and have found memories of Splinter Cell and MGS.

  • otacon239@feddit.de
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    5 months ago

    There is a puzzle in the original Portal that you can solve by stacking up a bunch of cameras. For the longest time, I had always done this and never attempted to properly solve the puzzle.

  • dejected_warp_core@lemmy.world
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    5 months ago

    That and is there enough “other stuff” going on in the game to ignore the plot completely and just go do that instead for 100 hours?

  • BigBananaDealer@lemm.ee
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    5 months ago

    reminds me of the fallout 3 glitch to get some dev kit weapon or something

    stack a bunch of 5mm boxes next to a fence and jump over it, theres a chest or something that has something the player was not meant to get

    • Cethin@lemmy.zip
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      5 months ago

      Yeah, the issue is it isn’t intended for you to do things like that. An Immersive simulator expects you to be able to use boxes or whatever else is in the world to solve issues in immergent ways. Fallout, and any Bethesda game really, doesn’t really do this. You are expected to follow the set out rules. You can take any path and go in any order, but you are supposed to engage with it in the ways they designed.

  • deadcade@lemmy.deadca.de
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    5 months ago

    Surprising that Boneworks wasn’t mentioned. The whole game is physics based puzzles, meaning you can either solve them, or stack a couple boxes and jump really high. These types of solutions are encouraged in the game, and there’s a couple puzzles I’ve never even solved because the walls were too low.

    • Fitzsimmons@lemmy.blahaj.zone
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      5 months ago

      And he’s right! It might not be as good as the games that came before it or after it but that bar is so high that it can still be a great game despite it

      • WldFyre@lemm.ee
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        5 months ago

        To each their own! I was more poking fun at his huge DS2 video where he argued that all the features/gameplay elements most people consider bad are brilliant and good, actually. It was such a bizarre, weird video compared to what I’d expected from his previous videos that I nearly got whiplash watching it lol

      • frezik@midwest.social
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        5 months ago

        They had an article about rating games based on how soon you see the first crate. Developers at the time used to always fill space with crates.

        Doom failed because there were barrels in the opening scene, and barrels are just round crates.

  • Cracks_InTheWalls@sh.itjust.works
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    5 months ago

    As someone who rescued Micah by immediately shooting the Sherriff of Strawberry and his buddies in the face, much to my sibling’s utter shock when they were letting me try RDR2 the first time, I’d say the reverse is also true.

    • Buddahriffic@lemmy.world
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      5 months ago

      Oh that’s nice that they allow that. I really hate in games where I go from dominating everyone that dares oppose me to a cutscene where my character gives up because a few people are pointing guns at me. Two minutes ago more people were not just pointing their guns at me but also shooting them.