Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.
No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.
But the point of Bethesda isn’t to sell their games. It’s to sell GamePass. Nobody has to play Fallout, they just have to want to play Fallout enough to buy GamePass.
This is starting to feel like their way of blocking Fallout London from releasing indefinitely.
bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene
Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.
My gut feeling is that the procedural generation thing in Startfield somehow absorbs some people’s need for mods.
No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.
Minecraft has procedural stuff but still has lots of mods.
Yes, clearing out the exact same building 40 times is much more entertaining than having a different building layout. /s
the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition
I think for profit companies want to sell more than fine.
But the point of Bethesda isn’t to sell their games. It’s to sell GamePass. Nobody has to play Fallout, they just have to want to play Fallout enough to buy GamePass.
They’ve certainly gotten more hostile to mods since the M$ acquisition. At least mods that don’t want to play ball with the creation club nonsense.
I seriously doubt that. Bethesda’s titles are generally some of the most moddable mainstream titles.
that was my point yes. in fact bethesda loves mods so much they will straight up hire modders as devs. i think the sim settlement guy got hired
I believe you may have missed some sarcasm in that comment.
Whoops. Chalking this up to Poe’s law