There are already active items that make you fully immune to damage (not just contact damage). That said, they are time limited as opposed to being functional as long as you stay in the room. However, my thought was that still being vulnerable to projectiles would help balance it, especially since it would also increase your size 3x, which makes it harder to dodge projectiles due to the increased hitbox size. Iirc size up at least used to increase hitbox size, though I think it was capped to stop you from being soft locked because you were too big to navigate the rooms.
Dude, that’d be an awesome BoI item.
Plastic Dinosaur (active item, 4 room charge):
size up 3x
2x damage
deal contact damage
immune to contact damage (can still be hurt by projectiles)
can’t fire tears
killing enemies makes Isaac to roar
50% chance to consume enemies and gain 1/2 heart (or maybe an item charge) when Isaac’s damage is greater than the enemy’s max health.
Immune to contact damage sounds pretty OP tbh
There are already active items that make you fully immune to damage (not just contact damage). That said, they are time limited as opposed to being functional as long as you stay in the room. However, my thought was that still being vulnerable to projectiles would help balance it, especially since it would also increase your size 3x, which makes it harder to dodge projectiles due to the increased hitbox size. Iirc size up at least used to increase hitbox size, though I think it was capped to stop you from being soft locked because you were too big to navigate the rooms.