Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

    • Chee_Koala@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      7 months ago

      I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

      • Gabu@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        7 months ago

        What I love most about Godot is that it doesn’t give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you’ve got something working.

        • Chee_Koala@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          7 months ago

          I can’t even imagine how that backend must look, 🤣 I work 100% in GDscript, but it’s really cool to hear : “Yeah it’s about 30% GDscript and 70% C++”

          Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.