It’s a procedurally generated perma-death deck builder, where the only thing you unlock after death are new decks (which are essentially this game’s characters, of which I believe there are 10) and harder difficulties for each deck. You complete short 15-ish minute runs, where the only thing that makes the game easier is your own skill as you get better.
Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
If that’s your definition of Rougelike then yes.
Most people understand procedural generation and permadeath to be the core features.
While many feature turn-based gameplay, grid-based movement is not typical.
Has “roguelike” lost all meaning now?
It did the moment Rogue Legacy came out and people who’ve never even heard of an actual roguelike described it as a roguelike.
On the contrary, it gained all other meanings
It’s a procedurally generated perma-death deck builder, where the only thing you unlock after death are new decks (which are essentially this game’s characters, of which I believe there are 10) and harder difficulties for each deck. You complete short 15-ish minute runs, where the only thing that makes the game easier is your own skill as you get better.
Sounds like a roguelike/lite to me.
You unlock other things like jokers and vouchers from doing certain things in the game as well.
What does roguelike mean to you?
https://en.wikipedia.org/wiki/Roguelike
If that’s your definition of Rougelike then yes.
Most people understand procedural generation and permadeath to be the core features.
While many feature turn-based gameplay, grid-based movement is not typical.
Haven’t played this game, but it seems it fits closer to “rogue-lite”