• Poggervania@kbin.social
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    8 months ago

    Two things: 1) You’re making it sound like swapping engines is incredibly easy (it’s not, and you have to train staff on how to utilize it from the ground up and that can take a while), and 2) you’re probably right on why they keep using CE, and the sad reality is that Bethesda absolutely intentionally designs uncooked barebones games because they realized they can just have the fandom make actual interesting content, or QoL changes. They also know that Creation Gamebryo Engine does limit them a lot to what they can do, but rather than going through the cost and time of changing over engines, they just let the fandom create the script extenders that are available for literally every single game of theirs since Morrowind so modders can literally do things the base game can’t let them do.

    So this is more of a case where the craftsman has shoddy tools, but they don’t care because they’ll churn out a piece-of-crap and have their audience improve it for them for free. And then the craftsman will have the gall to try and get a cut of the audience’s work somehow.

    • Mars@beehaw.org
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      8 months ago

      It’s not easy to change engines. But they could afford it, if they could justify it.

      I think you overestimate how many people actually install or care about mods. Many people just seems to like what Bethesda does.

      Oblivion was a smash hit on Xbox without mods. Since that the main sellers seems to be the console versions.

      • Poggervania@kbin.social
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        8 months ago

        Last time I’ll respond to you since it seems you’re a Bethesda fanboy - or at least a very ardent defender.

        I think you overestimate how many people actually install or care about mods. Many people just seems to like what Bethesda does.

        Then why did Beth go out of their way to include mod support for consoles for Skyrim and Fallout 4, as well as announce mod support for console versions of Starfield? Plus people were clamoring for mods on console versions of their games even going back as far as Morrowind - but their games back then were more complete, so you are correct in that more people were okay with not having mods because at least the games were decent enough.

        Oblivion was a smash hit on Xbox without mods. Since that the main sellers seems to be the console versions.

        During 2006? Yeah, you’re correct - but interesting you’re bringing up Oblivion instead of Skyrim, Fallout 4, Fallout 76, and even Starfield. Y’know, the games that have been pretty devoid of any worthwhile vanilla content.