Just a video about why I like Beta Minecraft so much.Betacraft Launcher: https://betacraft.uk/downloadsOld Cobblestone texture pack: https://www.planetminecr...
Nothing beats how much fun Minecraft was during the alpha days. It was so janky and broken, yes, but it was awesome seeing the game get built up and improved.
I’ve had a similar experience with a lot of early-access games. They always end up disappointing, and I’ve come to realize it’s because the fun comes not just from playing the game and watching it develop and improve but also in equal part from expectations. It’s easy to look at an unfinished game and imagine what it could be in the future, and those fantasies inevitably exceed what is actually feasible to put into the game. I try to steer clear of early-access games now.
I don’t mind early access, but in also not tripping over myself to play them.
If the game is fun as it stands, then awesome. Anything extra is the cherry on top.
If the game feels half baked and like it’s missing all sorts of stuff, then naw. A game like that is just abusing it’s early access status. Trying to sell itself on the promise of what’s to come.
What about games that become less fun as their development goes along? That’s another thing I’ve noticed with some early-access games whose early versions were more… concentrated, for lack of a better term. If there’s progression involved, it tends to go pretty quickly in early versions. Development then doesn’t change how the game plays or where the progression begins and ends, instead it just adds padding between the fun bits and makes everything take longer. Ever encounter a game like that?
Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.
I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.
Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it “good” from the outside, often detracts from the goodness of the experience, from the ones experiencing.
Yeah, it was so janky and the jank is what made it fun.
Wed get griefers on our server whod set the whole server on fire, and it would burn endlessly. Wed all go out and try to clear trees to slow it down, periodically dropping our diamond axes on the ground to restore their condition because of course that was broken too.
Nothing beats how much fun Minecraft was during the alpha days. It was so janky and broken, yes, but it was awesome seeing the game get built up and improved.
I’ve had a similar experience with a lot of early-access games. They always end up disappointing, and I’ve come to realize it’s because the fun comes not just from playing the game and watching it develop and improve but also in equal part from expectations. It’s easy to look at an unfinished game and imagine what it could be in the future, and those fantasies inevitably exceed what is actually feasible to put into the game. I try to steer clear of early-access games now.
I don’t mind early access, but in also not tripping over myself to play them.
If the game is fun as it stands, then awesome. Anything extra is the cherry on top.
If the game feels half baked and like it’s missing all sorts of stuff, then naw. A game like that is just abusing it’s early access status. Trying to sell itself on the promise of what’s to come.
What about games that become less fun as their development goes along? That’s another thing I’ve noticed with some early-access games whose early versions were more… concentrated, for lack of a better term. If there’s progression involved, it tends to go pretty quickly in early versions. Development then doesn’t change how the game plays or where the progression begins and ends, instead it just adds padding between the fun bits and makes everything take longer. Ever encounter a game like that?
Things are good, not because of the amount of stuff inside the thing that is provided to be discovered.
I read this guy talking about when they nerfed fire in early Minecraft, how he and his friend before the nerf had accidentally set the entire continent on fire and had to run away in a boat for a long time across empty distant ocean, and landed in some strange place and how they set up the beginnings of their first base there that they played out of for years.
Things are good because of the quality of experience you have on the thing. Social media, operating systems, video games, life in general: Adding to it to make it “good” from the outside, often detracts from the goodness of the experience, from the ones experiencing.
Yeah, it was so janky and the jank is what made it fun.
Wed get griefers on our server whod set the whole server on fire, and it would burn endlessly. Wed all go out and try to clear trees to slow it down, periodically dropping our diamond axes on the ground to restore their condition because of course that was broken too.
I remember when one single block of water source would flood the whole map if not contained by sponge blocks
I remember when there were no sponge blocks. These are still saved in my head as “new”.