simple@lemm.ee to Games@lemmy.worldEnglish · 9 months ago'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climatewww.pcgamer.comexternal-linkmessage-square76fedilinkarrow-up10arrow-down10 cross-posted to: games@sh.itjust.works
arrow-up10arrow-down1external-link'We don't have shareholders, but we also don't think about them,' Larian Studios uses its stage time at the DICE Awards to speak out against a brutal industry climatewww.pcgamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 9 months agomessage-square76fedilink cross-posted to: games@sh.itjust.works
minus-squareFlumPHP@programming.devlinkfedilinkEnglisharrow-up0·9 months agoAlso, does the point of creating a game have to be making the “most” money? Isn’t it enough to make something awesome and a profit?
Also, does the point of creating a game have to be making the “most” money? Isn’t it enough to make something awesome and a profit?