On a similar vein, Arkham Knight (and in some cases Arkham City) looked worse in cutscenes if you maxed out the graphics settings. Obviously not if you ran it on a potato, but the games are somewhat well optimized these days*.
*At launch, Arkham Knight was an unoptimized, buggy mess. It has since gotten much better.
Wait you mean that the game’s gameplay looks better than the actual cutscenes in the game?
But how? Does the game use FMV for the cutscenes or something?
The cutscenes were rendered using certain graphics settings that you could exceed if you maxed out your own settings. Plus, because it was a pre-rendered video, there must have been some compression or something, as you could just tell when you’re in a cutscene-- it was grainier and there was a smidge of artifacting. Don’t quote me on this, but I believe the cutscenes were rendered at, like, 1080p, and if you were playing at 4K it would be a very noticeable downgrade. (Note that I did not and still do not have a 4K monitor)
Although thinking about it again, I do vividly remember some in-game-engine cutscenes in Arkham Knight. I’ll have to replay that game again sometime to jog my memory.
On PS5 Hogwarts Legacy runs at 60fps but the cutscenes are 30fps.
I am playing through Rise of Tomb Raider in 4K and having a similar experience. I think the cut scenes are in 1080p.
Rag Doll Kung Fu
breath of the wild
Also, here’s the original source of the image if anybody for some whatever reason ever need it. It’s hard to crawl back for the source link since the original is really old at this point of time
The one that can think off right now is Omori
Seen a teeny tiny bit of the hand drawn beginning cutscenes and it looks gorgeous, only to immediately discover later that the entire game was played in 16-bit 2D pixel
Welp
… I think the dialogue cutscenes and the RPG fights count as a big chunk of the games, and those use drawings.
What anime is that?
{Imas 2011 adaptation}
Final Fantasy 8
I remember how absolutely jaw dropping FF8’s cutscenes were at the time. I had never heard of Final Fantasy, saw some stills in magazines and thought “God damn, this game looks incredible!” Then I saw my friend actually playing it and as soon as the first cutscene ended it was like “Oh… OK. This is fine I guess.”
I just did a “Paul F Tompkins off-mic on Comedy Bang Bang” laugh
I’m acquire this meme, could be useful later in the feature
Thank you
Does the Final Fantasy 7 also suffered from the same issue since it also on Playstation and it was released much earlier than 8?
Yeah, FF7 is the OG of cinematic/in-game disconnect. Advertised almost exclusively with FMV footage, to great effect, too.
Yes
I see
When the TAA is turned on
I never saw a game that has that feature, can you give an example of a game that have it?
Fallout 76
Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS
What does DLSS have to do with TAA?
They can both reduce aliasing, I guess? But they’re completely different things.
And moreover, I’m struggling to understand what either has to do with the post.
A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.
Sure, and they are both things you’d find under video settings.
I meant more as an answer to the question OP asked.
Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.
Resident Evil, Yakuza, Sleeping Dogs, Far Cry etc. So even with games that have better graphics, the cut scenes proportionally increase in quality.
Age of Mythology
gta 3 or 4 perhaps
This is how I feel watching new CG trailers for each Elder Scrolls Online expansion. I already wanted to like it because I like the Lore and still enjoy watching the trailers because they look so cool, but I almost always say to myself “if only the game didn’t suck so absolutely.”
Lotr the 2 towers
Back4Blood
Average second half of any Jojo’s season