If you’re a player or casual observer, the video game industry seems to have it all. Yet growth is now illusory, layoffs abundant, and game/studio shutdowns common. Why? And how might things change?
I think the obvious games that had this reaction for me were the Witcher 3 and AssOdyssey, but neither of those are photorealistic, they both just make smart use of lighting and environment design. They’re both gorgeous, stylized worlds.
I think the obvious games that had this reaction for me were the Witcher 3 and AssOdyssey, but neither of those are photorealistic, they both just make smart use of lighting and environment design. They’re both gorgeous, stylized worlds.
What recalled this feeling for me was Crysis - which at the time was obviously gunning for visual fidelity and nothing else.
@t3rmit3 @uninvitedguest
AssOdyssey sounds like a very different kind of game.