OniiFam@lemmy.blahaj.zone to Memes@lemmy.mlEnglish · 10 months agoMinmaxxinglemmy.blahaj.zoneimagemessage-square19fedilinkarrow-up1214arrow-down16
arrow-up1208arrow-down1imageMinmaxxinglemmy.blahaj.zoneOniiFam@lemmy.blahaj.zone to Memes@lemmy.mlEnglish · 10 months agomessage-square19fedilink
minus-square_danny@lemmy.worldlinkfedilinkarrow-up10·10 months agoKinda glosses over how these perks add a couple dozen extra dialogue options, many of which are unique ways to solve a problem. Honestly my favorite type of rpg “perk”, one that gives a slight gameplay boost but also affects the story and/or dialogue in a meaningful way. Having 25% more “luck” is cool and all, but I’d choose a perk that gave me 5% more luck and more ways to solve problems any day of the week. It’s one of the reasons I loved Prey. It seemed like every perk you got added new ways to get around, dialogue, and/or new combat techniques.
Kinda glosses over how these perks add a couple dozen extra dialogue options, many of which are unique ways to solve a problem.
Honestly my favorite type of rpg “perk”, one that gives a slight gameplay boost but also affects the story and/or dialogue in a meaningful way.
Having 25% more “luck” is cool and all, but I’d choose a perk that gave me 5% more luck and more ways to solve problems any day of the week.
It’s one of the reasons I loved Prey. It seemed like every perk you got added new ways to get around, dialogue, and/or new combat techniques.