If emulation on your PC hasn’t given you that nostalgic look, then this video will help you out, I’ll show you step-by-step how to install and use the best C...
The objective part is in whether it matches what the creator intended.
Sometimes they intended crisp contours, like in ClearType; sometimes they intended to add extra colors; sometimes they designed pixel perfect and it looked blurry on CRT; very rarely they used vector graphics or 3D that can be rendered at better quality by just throwing some extra resolution.
Many artists of the time pushed this tech to these limits, “objectively better” is to emulate that.
There is no “looks objectively better” since it’s a subjective thing. I’ve seen those examples multiple times and they look as blurry as ever.
What makes you push this tech to these limits?
The objective part is in whether it matches what the creator intended.
Sometimes they intended crisp contours, like in ClearType; sometimes they intended to add extra colors; sometimes they designed pixel perfect and it looked blurry on CRT; very rarely they used vector graphics or 3D that can be rendered at better quality by just throwing some extra resolution.
Many artists of the time pushed this tech to these limits, “objectively better” is to emulate that.
That’s not better. That’s more accurate. Is preference really this foreign of a concept to you?
If you call this “preference”, then there’s nothing to talk about. Like printing the Mona Lisa on toilet paper and calling it a “preference”.