Why do you need an installer? Most of the games we’re talking about you can just run the executable and be fine, because those are the games actually willing to publish on GOG. The ones that are substantial enough to need an installer are the same ones I talk about in B, that don’t get basic patches and bug fixes, because GOG’s customer base isn’t worth the effort and GOG wouldn’t have the games at all if they required update parity.
But again, it’s completely irrelevant, because GOG and Galaxy don’t offer any of the features to manage a library I need. If Steam didn’t exist, I would abandon PC gaming entirely. No other platform on PC is anywhere near acceptable.
I don’t get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
He’s saying the script with dependencies relies on steam. GOG’s runs offline. But like you said, copying the end result is generally fine (and especially so on Linux where it’s all contained in the fake folder structure).
If there’s not some moderately heavy DRM on Steam, you’re more likely to get the same build on both stores (not always, though). It’s when GOG is actually the only DRM free version that you tend to end up with a lack of version parity.
Why do you need an installer? Most of the games we’re talking about you can just run the executable and be fine, because those are the games actually willing to publish on GOG. The ones that are substantial enough to need an installer are the same ones I talk about in B, that don’t get basic patches and bug fixes, because GOG’s customer base isn’t worth the effort and GOG wouldn’t have the games at all if they required update parity.
But again, it’s completely irrelevant, because GOG and Galaxy don’t offer any of the features to manage a library I need. If Steam didn’t exist, I would abandon PC gaming entirely. No other platform on PC is anywhere near acceptable.
I don’t get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
He’s saying the script with dependencies relies on steam. GOG’s runs offline. But like you said, copying the end result is generally fine (and especially so on Linux where it’s all contained in the fake folder structure).
If there’s not some moderately heavy DRM on Steam, you’re more likely to get the same build on both stores (not always, though). It’s when GOG is actually the only DRM free version that you tend to end up with a lack of version parity.