I don’t get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
He’s saying the script with dependencies relies on steam. GOG’s runs offline. But like you said, copying the end result is generally fine (and especially so on Linux where it’s all contained in the fake folder structure).
If there’s not some moderately heavy DRM on Steam, you’re more likely to get the same build on both stores (not always, though). It’s when GOG is actually the only DRM free version that you tend to end up with a lack of version parity.
I don’t get that installer thing ? Steam downloads the game executable as well as all of the required libraries and assets into the steamapps directory and runs install scripts. It also runs potentially needed dependency installers like c++ visual studio redistributables or directx installers. The same thing does the gog installer. And the games I own on gog have always had version parity with the steam versions. I thought this would be the standard if a publisher publishes on both stores.
He’s saying the script with dependencies relies on steam. GOG’s runs offline. But like you said, copying the end result is generally fine (and especially so on Linux where it’s all contained in the fake folder structure).
If there’s not some moderately heavy DRM on Steam, you’re more likely to get the same build on both stores (not always, though). It’s when GOG is actually the only DRM free version that you tend to end up with a lack of version parity.