I feel like I’ve played a good amount of horror titles, and I find I don’t really get scared much anymore.

What are some titles that scared you the most? I would love to hear your recommendations!

  • Chloyster [she/her]@beehaw.orgM
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    At the time, PT was the scariest thing I’d ever played. Was super obsessed with that demo.

    Will never get over silent hills cancelation

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      PT is great. I wish it was still easily accessible.

      That whole situation is such a shame. There was so much potential there!

    • homicidalrobot@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).

      PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there

  • Feydaikin@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Soma is definitely up there. It’s slowburn and not jumpscares. But when that shit hit, it hit hard.

        • Megaman_EXE@beehaw.orgOP
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Oh man, absolutely anything to make me feel dread or have me not knowing what to expect. Which is vague, I know. I feel like I’ve played so many horror games that they start to feel too gamey? If that makes any sense? It’s like I can predict when scares will happen or the gamey aspects sometimes don’t immerse me.

          Oddly enough, subnautica really had me on my toes a few years back. Fatum Betula was an indie that also gave me some heeby jeebies but wasn’t exactly scary either.

          I feel like I’ll probably need to crawl through dozens of indie titles or something. Or possibly go back to titles made prior to 2005. I’m also not caught up on recent games in the past couple of years, so maybe there’s something special I’ve missed.

          But I’m also just curious to hear what made everyone else scared, too!

          • Feydaikin@beehaw.org
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            Welp, as a tie-over I can recommend plowing through some of the stuff on Gamejolt.

            There’s a few pretty good indie spookies for free. They aren’t too long, but have some pretty good concepts if nothing else.

            But yeah, one tends to get a bit numb on horror after a while. It helps to take a break every now and then.

            • Megaman_EXE@beehaw.orgOP
              link
              fedilink
              arrow-up
              0
              ·
              2 months ago

              I don’t know if I’ve ever been on gamejolt before, thanks, I’ll take a look!

              Yeah, that makes sense. I guess I’m chasing that next scare. Something to wow me again, haha. I’m sure there’s gotta be something out there

    • Cyv_@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      It has a VR version and I’m pretty sure if I tried it I’d run into a wall in a panic a few times at least.

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      It was definitely intense, that’s for sure. The aliens AI is pretty cool. At release, it was very exciting to see how advanced it seemed.

    • state_electrician@discuss.tchncs.de
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      When it came out, I saw the trailer and decided that it’s not for me. Way too scary. Then recently I watched a commented speed run and thought “Yep, I was right”.

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Absolutely! It was probably one of the scariest games I’ve played in recent memory. The dread it made me feel was unmatched compared to a lot of horror titles

  • Match!!@pawb.social
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    by tradition we don’t talk about the game and instead tell people to play Outer Wilds

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Outer Wilds is probably one of my top 5

      It’s probably my favorite game that I’ve played in the past decade

  • Megaman_EXE@beehaw.orgOP
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    2 months ago

    Recently, some games that shouldn’t have freaked me out, but did, were parts of Outer Wilds and Subnautica. Subnautica, in particular, got me with a very good jump scare that I think made me jump harder than any horror game has in the past decade lol.

    I find games that induce dread really help with being scared. If you have any niche titles I would love to hear them too. I must have missed a lot probably anything prior to 2005. But even recent titles there’s a chance I could have missed them too!

  • N0x0n@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    F.E.A.R (the first one only) was absolutely scary and psychologically nerve wrecking…

    The multiplayer was amazing though, the nail gun was something else !

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      The nail gun was so satisfying! The AI was cool! The way they would flank was pretty good for the time! The light and shadows were really great. Lots of tension mixed with the gun fights. In a lot of ways, Condemned reminds me of it, too.

      • N0x0n@lemmy.ml
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        The AI was cool! The way they would flank was pretty good for the time!

        So truee ! Yeah I remember that was something really unique to FEAR ! Never had seen a similar AI in other games :/

        • Megaman_EXE@beehaw.orgOP
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Yeah now that you mention it, there really haven’t been too many releases similar to FEARs gameplay style since then. It was a very unique combo of fps and horror. I would love to see someone tackle that style again

  • enbiousenvy@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    Metro 2033 and Half-Life 2 lol, I cannot play horror games. I quit Metro, couldn’t help myself.

    But at least I completed all HL games apart from Alyx. With all achievements on base HL2 and EP2.

    Ravenholm was manageable if I play without sound 🤣 But there was a long tunnel section in EP1 that was very uncomfortable and dark, felt longer than Ravenholm.

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Ohh I’ve wanted to play the zero escape series at some point. I didn’t realize it could be unsettling! Cool I will put it on the list, thanks!

      • Ilandar@aussie.zone
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        The first game is much creepier than the second, I think due to a combination of the character designs, the writing and the general plot. The second game feels more akin to Danganronpa, in that the characters and setting are a bit surreal. Because it was a 3DS game, it also uses cartoony 3D models that make everything a bit lighter and less gritty than the original game. I haven’t played the third one yet (still need to get around to 100% completing the second game).

  • rumschlumpel@feddit.org
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Minecraft probably. I avoid legitimate horror games (and movies) and the fact that you don’t have saves can get a little stressful when you’re down in a cave, don’t know how to find your way back (and thus probably won’t find your body) and then basically get jumpscared by dangerous enemies or holes in the ground.

    • autumn (she/they)@beehaw.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      if you want to know how to get back, pick a side (i chose left) and always put torches on that side going down. to come back up, keep the torches on your right. 🔥

      • rumschlumpel@feddit.org
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        Doesn’t work that well when the way is constantly twisting and splitting. Cave layout can be extremely confusing.

  • HER0@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    I am not a fan of horror games all that much, but and Half-Life Alyx is not one, but the horror elements are stronger than previous titles and I still haven’t finished the game because of that. The game is incredible, but I just can’t get past the scary parts.

    • Cuttlersan@beehaw.org
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      “Hey there, Jeff” (0.0) that bit had me stuck for a month until I decided to push through it!

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Oh man I haven’t gotten a chance to try VR yet and I bet that would help immerse me in a whole new way. I can’t wait to see how VR improves over time

  • Hadriscus@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago

  • CharlesReed@fedia.io
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    The first Layers of Fear was pretty spooky, very PT inspired. The second one was decent too, but not as scary.

    Outlast is the standard I hold walking sim horror games to. I can speedrun through it now since I’ve played it so much, but the first few times were terrifying.

    Some people have mentioned Amnesia, so I’ll throw in the recent iteration with Amnesia: The Bunker. It’s like Alien: Isolation in a WW1 setting.

    Speaking of which, Alien: Isolation is probably no. 1 for me. Between the alien, the androids, and even other people, that game is very stress inducing.

    • Megaman_EXE@beehaw.orgOP
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      I really liked Outlast when it first released. Outlast 2 was pretty good as well. I think the tricky part is if you die or mess up too many times in horror games, the fear gets dulled.

      I don’t recall layers of fear creeping me out much, but I haven’t tried the second yet. Definitely worth a shot

      I find Amnesia titles don’t do it for me anymore. I think maybe I played too much and got too familiar with how the AI works. I’ve peeled back the curtain, so to speak and ruined them for myself, aha.

      I really liked alien isolation when it first came out. I thought it was a very cool take on horror. The AI seemed super impressive

      • CharlesReed@fedia.io
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        If it’s any consolation, Amnesia: The Bunker has a different AI than the previous iterations. I mentioned it’s like Alien: Isolation, and the monster works very similarly, like reacting to how much noise you make and stalking which parts of the bunker you’re in. Most items with every run are also randomized, so you can’t memorize where to pick up supplies. (You can also customize the difficulty, which I thought was really cool.) But if you’ve already tried it, then my point is moot lol.

        • Megaman_EXE@beehaw.orgOP
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          Yeah, I thought it was pretty okay! I ended up getting about halfway through, I think? I got caught by the monster a couple of times when he randomly decided to pop up, and I somewhat shifted from “this is spooky” to “I’m just avoiding this road block”

          It’s super tricky because I don’t know how to keep myself immersed in the experience for a lot of these titles.

          I did enjoy the fact that they tried something new with the bunker. I thought it was probably the closest I got to being scared since the Dark Descent, so I think that says something for sure.

          I think I’ve been exposed to too much horror, which might have dulled the experience somewhat. I really enjoy hearing about what/why people enjoyed horror games, so I don’t think your point was moot! I think horror is a very unique genre that pushes game design to its extremes in a lot of ways.