• acosmichippo@lemmy.world
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    2 months ago

    game consoles won’t be “smartphones” until there’s way better backwards/forwards game compatibility.

    • all-knight-party@fedia.io
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      2 months ago

      Are you saying that phones have good backwards compatibility? I do still remember the big iOS cleansing of 32-bit games and apps alongside older Play Store apps being hidden from you due to being developed for “a previous version of android”

      • acosmichippo@lemmy.world
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        2 months ago

        better practical compatibility for sure. Of course not literally the entire back catalog of old legacy smartphone apps are still supported but probably like 99.999% of apps people still use are supported on 99.999% of phones people use. 32-bit app devs have had 10 years to update to 64 bit, and most managed it within the first couple. Also the kind of major compatibility jump as with 32bit>64bit should be fairly infrequent, not like every console hardware generation.

        compare that to game consoles where the last gen could be cut off from new games at any given time, and next gen is a crapshoot whether the manufacturer will support backwards compatibility.

        • all-knight-party@fedia.io
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          2 months ago

          True, any lost compatibility is usually due to the devs ceasing support and not because of the OS’ limitations.

    • corbin@infosec.pubOP
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      2 months ago

      Modern consoles are pretty great about backwards compatibility. There’s room to improve for sure, but an Xbox Series X/S can play all Xbox One/Series games, plus hundreds of 360 and original Xbox games. PS5 is a bit worse with only PS4 backwards compat. The Switch is in the roughest shape, because PowerPC emulator or hardware compatibility wasn’t practical with the design or hardware of the original Switch.