simple@lemm.ee to Games@lemmy.worldEnglish · 2 months ago"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"lemm.eeimagemessage-square120fedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1image"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"lemm.eesimple@lemm.ee to Games@lemmy.worldEnglish · 2 months agomessage-square120fedilinkfile-text
minus-squareJo Miran@lemmy.mllinkfedilinkEnglisharrow-up0·2 months agoLawbreakers was an excellent game that was killed by executive stupidity.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up0·2 months agoI thought it was killed by having stupid design around game objectives and not letting you tweak those rules yourself.
minus-squareJo Miran@lemmy.mllinkfedilinkEnglisharrow-up0·edit-22 months agoDon’t forget the fact that is was a free-to-play game with a $30 price-tag.
minus-squarehouseofkeb@lemm.eelinkfedilinkEnglisharrow-up0·2 months agoThat’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.
minus-squareJo Miran@lemmy.mllinkfedilinkEnglisharrow-up0·2 months agoExecutive said, “Fuck it, we’re charging $30”. He thought people would pay that even though its main competitors were f2p.
minus-squareJo Miran@lemmy.mllinkfedilinkEnglisharrow-up0·2 months agoUltimately, no. It was going to be at first but prior to release, it changed models and ultimately stayed at $30 until it died.
minus-squareJo Miran@lemmy.mllinkfedilinkEnglisharrow-up0·2 months agoI agree with you. The market didn’t.
Lawbreakers was an excellent game that was killed by executive stupidity.
I thought it was killed by having stupid design around game objectives and not letting you tweak those rules yourself.
Don’t forget the fact that is was a free-to-play game with a $30 price-tag.
That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.
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Executive said, “Fuck it, we’re charging $30”. He thought people would pay that even though its main competitors were f2p.
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Ultimately, no. It was going to be at first but prior to release, it changed models and ultimately stayed at $30 until it died.
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I agree with you. The market didn’t.