• Zoboomafoo@slrpnk.net
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

    Weapon degradation was also tied to framerate :(

    • xavier666@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      20 days ago

      Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

      • Baleine@jlai.lu
        link
        fedilink
        English
        arrow-up
        0
        ·
        20 days ago

        Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely