I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
DLC is literally just DownLoadeable Content
So like… I don’t get the hate for a specific method of providing content. Like, there’s obviously a difference between Factorio’s Space Age, and what The Sims does, even though they are both DLC.