Looks like a good mod

  • MonkderVierte@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    Btw, first in modding should always be to look for a community patch. I was seriously impressed how much the one for KSP 1.12 (the last one) fixes.

  • epicsninja@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    This is what trying to mod Cyberpunk 2077 is like. Is some modicum of new gameplay too much to ask?

    • yamanii@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      1 month ago

      The mod tool isn’t nearly as easy to use as bethesda’s, which is why it was impressive that someone actually implemented a rail system before it became official in 2.1, there was also a spider-man like mod to climb walls like the first few trailers. Also car shooting was a mod too.

    • KevinCostner@kbin.run
      link
      fedilink
      arrow-up
      0
      ·
      1 month ago

      I feel the same way, but it’s because there’s no official modding tools.

      I’ve put hundreds of hours into that game. I’d put even more in if there were decent content mods.

      It’s a lot easier for people to inject assets, which is why we have 100000000 clothing mods, though.

  • yamanii@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    I actually laughed out loud when Fallout London project manager replied to someone that was using it on their discord.

  • FiniteBanjo@lemmy.today
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    I installed a nevernude model that was more Nord-looking in my opinion and also some clothes to use with bodyslide and one of the dresses was clipping so it would cover the entire screen in an eternally shifting void and crash if I looked directly at it. 10/10 would play again.

    I actually had no idea what was causing it until it happened in a different area of the game and then I connected the dots that two NPCs wearing exactly the same item of clothing affected by mods were in those locations. Otherwise I’d have never fixed it and just been effectively banned from 2 taverns.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
          link
          fedilink
          English
          arrow-up
          0
          ·
          edit-2
          1 month ago

          Yeah, I’m not sure how the engine handles flying things. Do they actually change their Z axis or is it merely an animation trick and they are actually “walking” on the ground, like Dark Souls. 🤔

          Pretty sure they actually fly though, considering dragons in Skyrim and vertibirds in Fallout 4 don’t fall if they fly over a steep elevation change. But maybe they just work better than Dark Souls flying enemies 🤷🏻‍♂️

          • Karyoplasma@discuss.tchncs.de
            link
            fedilink
            English
            arrow-up
            0
            ·
            1 month ago

            Cazadores actually walk and it just looks like they are flying. They are blocked by objects, can’t cross gaps in the terrain or cross rivers (they can’t swim either).

            Vertibirds in FO4 are based on the Skyrim dragons and that’s why they tumble towards you when you shoot them. They can definitely adjust their height tho, they do that often to “avoid” the skyscrapers in downtown Boston even tho they can just fly through them. Not sure if it’s the upper part of the building that doesn’t have collision or if the vertibird is just exempt of colliding with buildings tho.