• duramu@beehaw.org
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    5 months ago

    I’m still jealous about the content, support and update they get

    I know what you mean. I play rocket league and they sidelined our devs from working on updates for a whole year (without communication) which left the community thinking it was a UE5 sequel in the works… and then it turned out they were just making a kart style racing game to add to fortnite.

    In the mean time, smurfs and bugs are rampant and they’ve started removing game modes and other features like item trading. -_-

    But hey, at least I can make my car look like the mandalorian… if I pay for it.

    • Aatube@kbin.social
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      5 months ago

      similar things for fall guys

      I don’t even know which specific part MT went on to do. All I know is Epic decided to nuke nearly 3/4 of our levels because they couldn’t fix playstation bugs or something (proceeds to fire 3/4 of mediatonic, including the guy who made the acclaimed promotional renders) and then canceled seasons. at least they’re still working on creative and cosmetics

    • Fisch@lemmy.ml
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      5 months ago

      Talking about Rocket League, I’m still mad that the first thing Epic did after buying it was removing Linux support

      • Chewy@discuss.tchncs.de
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        5 months ago

        Iirc they did make changes to the engine, which would have required paying an external developer to port it again. It’s sad to see but it’s the reality of native games without a Linux dev in-house.

        What I’m more angry about is how they didn’t make the proton version default, instead they kept the useless offline Linux native port. I’ve read too many comments thinking Rocket League online doesn’t work on Linux.

        • Fisch@lemmy.ml
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          5 months ago

          But doesn’t Unreal Engine have the option to compile a Linux version? Isn’t that just a few clicks?

          • Chewy@discuss.tchncs.de
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            5 months ago

            Yes, but especially for 3D games this often leads to worse performance and bugs, since the developer still has to be able to test the build. The big reason proton is so great is that Valve is responsible for fixing games on proton, while the dev just has to support a single (Windows) build.

            Obviously some devs also fix a bug only found with proton, but it’s something they optionally do, without taking responsibility for fixing all bugs.

            If it was so simple for a game studio to release on all platforms, we’d have macOS x86 & macOS ARM builds too.

            • Fisch@lemmy.ml
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              5 months ago

              I get your point but at the same time it would also be easy for Epic to turn on AntiCheat support for Linux in Fortnite but they still don’t for whatever reason