What about them? They’re all garbage.
What about them? They’re all garbage.
The biggest thing I miss from yesteryear is all the low budget straight-to-handheld spinoffs. No clear place for those to exist now that dedicated handhelds are dead, and no room for quirky little side projects when publishers are putting all their resources into just a few AAAA megagames.
Sounds like this was more of a bribe than any legal case against the emulator. In which case nothing is stopping anyone from putting a fork back up, and gdkchan gets to laugh all the way to the bank.
While I don’t support pirating products that are currently for sale, I do think it’s essential that emulators like Ryujinx are developed now in order to preserve titles for later. Some Switch software already has been delisted, and someday eventually all of it will be.
While it definitely felt to me like turn-based RPGs were looked down on for a time, particularly when Final Fantasy abandoned its roots, I’d say the pendulum has been swinging back in the other direction for quite some time now.
Persona 5 was a smash hit, Fire Emblem is doing quite well, Dragon Quest is still going. Bravely Default and Octopath Traveler were solid mid-budget titles carrying on FF’s roots where actual FF won’t. Mario & Luigi is getting a revival. Over in the indie space, Sea of Stars and Chained Echoes have done well. And then you have tons and tons and tons of classics that have been getting remasters or even full remakes lately.
Oh yeah, and then there’s a li’l game called Undertale that seems to have been fairly well received.
So, you’re looking for something like Tales, but not at all like Tales?
The only Tales-like that comes to mind is Summon Night Swordcraft Story, it’s a successor to the classic 2D Tales games, but I’m not actually sure if that’s what you’re looking for.
Given that SE doesn’t seem to want to be at all faithful with their remakes, 8 actually makes the most sense as a game they can and should make big changes to.
Anything popular enough that you can easily google anything you need to troubleshoot. Beyond that, doesn’t really matter which one.
Yeah, was a little odd how much it really did sound like a literal ad at the end.
Let’s go back to the start of this comment thread:
I love how this continues to crank out articles with 0 information and everyone speculating what it might be about.
Don’t get me wrong, Nintendo are dickheads, but you can clearly see how everyone greedily clicks on these articles considering how often they get rehashed.
That’s the argument: these articles add nothing to the discussion. And you responding to that with “but can you prove Nintendo is right?” isn’t the point and also isn’t adding anything to the discussion.
I am not talking about legal understanding of Japanese patent law.
But that’s what the case is about.
I would argue it’s not a bullshit article as I have yet to hear a single example of what legitimate (in the real sense, not related to Japanese patent law) case Nintendo has.
Well then the fact that we still don’t know what the case is really about is exactly why these articles are useless. No information in there.
Skullgirls/Under Night In-Birth II [Sys:Celes]/Them’s Fightin’ Herds - clip of the week
Splatoon 3 - 🦀
Mahjong Soul/Riichi City - good news and bad news
Mega Knockdown - nice
Any word on if/when there’ll be a native Linux port?
Who the hell are those 6%?
Chrono Trigger - Corridors of Time
Crypt of the NecroDancer.
There are three big challenge characters in the base game:
Once you have beaten these three challenge characters, plus the other six easier ones, your next task is All Chars Mode. Beat the game nine times in a row, once with each character. If you die, you must start the whole marathon over.
Beating that unlocks the tenth character, Coda. Coda combines the restrictions of Aria, Monk, and Bolt all at once.
And if you can do that, the final achievement is Lowest of the Low, which requires you to beat All Chars Mode without collecting any items.
The DLC adds a few more hard characters, and another achievement for an extended 13 Character Mode, but they aren’t considered to be as hard as Coda or Lowest of the Low. A single digit number of players have stacked the challenges for Coda low% and 13chars low%.
If what’s supposed to be the core gameplay feels like an unwanted interruption, I don’t think the random enounters themselves are the problem. I think the reason random encounters get a bad rap is because some games don’t make basic fights feel engaging enough. But when done right, they should be the fun part!
Unfortunately you’re not going to find opponents very easily on Steam, as I mentioned. Japan is pretty much entirely on Switch, and the game failed to really take off in the west so you gotta play where the Japanese players are.
Requiring new releases to provide this information going forward makes sense. But I expect a lot of older titles have no one actively paying attention to go get this paperwork filled out, and will get blocked as a result. This law should’ve just applied to everything new released after the law takes effect, grandfathering in legacy content.