Who’s Aribeth?
Who’s Aribeth?
Ah. I see. I think I understand the notion, but if an approach to a map is changing it along with its respective lore, then I prefer just making my own cities alltogether. It’s part of the realms lore that not everything is a gigantic floating city. There are those of Netheril if you want some.
Probably. An author once wrote a conversation:
“Wait. Thats magic.” “You’re people can use metal to fly over buildings.” “Of course they can. It makes perfect sense.”
Having a world, where “magic” actually exist raises a lot of questions about some conventional expressions and cultural aspects.
Where is this city?
I’m afraid I don’t have the time to do so right now, but thanks for the suggestion.
I think its strongly connected to how many of your campaigns use modules, as with the exception of ToA, every module settled in the material plane takes place in the colored region and near it. And as lore for the 15th century DR is only well developed for the sword coast, I personally tend to stage my campaigns there.
Ironically enough, I’ve had campaigns where just doing what the priestess suggested would have been a better solution than what the party ended up deciding to do.
Thats funny, because I’ve seen some DMs where nobody cares wether or not lvl. 10, they still treat you as if you were lvl. one and don’t know sh*t about you. (Mainly in campaigns where the characters travel a lot. I still find it weird. Rumors spread quickly.)
Try this one. As the comments of the post say, it’s not entirely up to date, but it works well enough.
They could also just make different adventures in different parts of the Faerun. But they’d have to actually update they’re lore then.
Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are.
As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to.
If he doesn’t know what spell you’re casting, that means that he’s even more likely to assume that you are trying to cast an harmful spell, making him attack you. And casting a spell takes an action, basically a third of your turn if you want, so the hobgoblin has at least 2 seconds to react, if not more. And thats plenty of time to stop himself from jumping.
Casting a spell and holding it uses visible components the hobgoblin could react to.
Incite greed also explicitly says that the creature avoids obvious harm while approaching you and does nothing beyond approaching you. If the would always run after the gem (forsaking personal safety to do so), this would be noted in the description.
I assumed it to be about weird interpretations/effects of spell that are either Raw but stupid (like find traps finding intentional clauses in legal documents) or common sense interpretations that still lead to weird outcomes (using bead of force+levitate+thunderwave to blast the BBEG into orbit). Because why make a video about people misinterpreting spells without making clear that this is unintended?
Oh. Yeah. But why afraid?
Not to worry. The Zenths tend to be pretty chill.
I still don’t get the ,would".
Okay. Maybe I’m outing myself as an idiot… but I don’t get it.
"So what do you have? "
“A sword!”
“A sword?”
“Yes. And I can hit with it twice as often twice every hour.”
“… I’ll stick to my spellslots thank you.”
“… It sounded better in my head.”
Oh. That sounds very interesting. Thanks.