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Joined 4 months ago
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Cake day: July 22nd, 2024

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  • Come on… Shitty safety measures have never, ever, in the history of mankind led to catastrophic events with a lasting fallout. -some government that collapsed

    After all after some point safety is just pure waste of money. -some dead CEO

    It doesn’t take enshittification for something real bad to happen. All it takes is time. Add the mentioned enshittification and corner cutting and we know for sure what will happen…

    Or how the saying in EvE online goes : it’s not a question on if your ship gets blown up but a question of when it gets blown up.










  • You have to balance that. A pure healer would need to be so strong that it would become the primary target at all times. Which would be frustrating for both sides. For players playing against it because they can’t really play the game anymore. For the pure healers because they would be under tons of pressure.

    Unfortunately (or fortunately) we (should) design games around a core audience. Chances are that if your ( r my) hypothetical friend isn’t enjoying the competitive part of the game at all, that she (or he) is going to get frustrated at that game at some point anyways. And there are probably games that suit both your needs better to start with. Competitive games may just not be the right choice. Don’t ruin the game feel of those games for those that enjoy them for the sake of non competitive players because that will just create a game that no one actually wants to play.