Oh yeah, i love greed island. It being an arc certainly keeps the novelty of the other world’s mechanics from getting old.
To make it work as a full series you gotta have a lot more substance though, because at some point that novelty will inevitably run out. And now instead of “exciting new world where everything is different”, it’s just a regular world we’re already used to. At that point you gotta have an actual compelling story to keep it going.
I still like the concept, it’s just that 90% of the stuff that uses said concept is terrible. I mean, Isekai is only an initial premise, you need A LOT more to make a good anime.
I’ve always found it curious that a religion that hated women so much would make a ritual out of a genital mutilation that makes men
last longer.enjoy sex less.
I’ve no problem wih drugs or even psychedelics, but the moment you start acting like you’re a buddhist monk because you took acid once is when i’ll start rolling my eyes.
Well i’d argue that feeling something isn’t exactly gnosis then. Doesn’t matter how awesome you felt if the extent of your revelation is "i exist and i’m part of the universe’
Call me cynical but hearing druggies talk about their trips like it’s some transcendental super knowledge sounds just like a facebook aunt talking about the power of healing crystals to me or some such nonsense.
I’m sure you had fun, and if you think that improved your life then good for you. But my point is that whatever revelation you had while tripping is no deeper than what anyone has when they reflect on their lives a bit while sober. You identify with this meme not because whatever “great gnosis” you had is impossible to describe to us mere mortals, but because it really is that simplistic. The only reason you think of it so highly is because your senses were going wild while thinking it.
Plus the whole “one with the universe” talk sounds very pseudosciency to me and i’m not sure if you’re just being metaphorical or you believe in magic now, so sorry if that’s not the case.
I not great with estimating sizes, and i often have trouble converting things from feet to meters on the spot. Last session i presented the players a quest to slay a sea monster. They cleverly decided to scout first with a familiar, and i described the creature and its size. I ended up exaggerating the size i bit too much and they’ve decided to avoid it until they’re higher level. So what was supposed to be a simple “monster of the week” type of encounter has now turned into a late game boss fight.
Mate, you’re not “one with the universe”, you were just high.
I think the blood thing was just for the last supper.
Maybe those are the modifiers and Jerry has a fucking 24 Charisma.
Friendly reminder that although you can homebrew it to be like this if you want, in the official D&D 5e lore, Elves and Dwarves mature at the same rate as humans, so they’re all adults at 21.
Culturally is a little different, much like some older humans still view people in their 20s as “kids”, elves and dwarves will only consider themselves to be truly adults after at least 100 years or so, but that’s just a social stigma, not how they are biologically.
I used to have a problem with this as a DM, where i’d get kinda anxious if nothing is happening or no one’s talking and just start moving things too fast out of fear they’d be bored.
But moments of silence are an important part of it, especially if you want them to roleplay. Players usually don’t have stuff planned ahead of time like you do, so you gotta give them some time to think about what to say, lol. Plus if feels way more natural to have them speak to eachother on their own time instead of rapid-firing lines.
Ya also can’t force roleplay. Just give them some space, maybe some chill moments in between the action and they’ll take it if they feel like it. Though if they’re shy/new it can be good to start the convo with an NPC or simply ask them what’s going through their characters minds at the moment. I find that tends to help.
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I mean, i’d argue that a car costs a bit more than $150, but i see your point.