In ThePirateBay, as far as I know, just being a user makes you an uploader by default.
I upload stuff there that get indexed by other sites in a few minutes.
In ThePirateBay, as far as I know, just being a user makes you an uploader by default.
I upload stuff there that get indexed by other sites in a few minutes.
The question should be: “Where NOT to find movies to download in high quality in .mkv file format?”
What makes you think that? If the cracker doesn’t get paid, he won’t crack the game. Actually, the crackers himself might be the seller.
The problem here is not only sharing games but cracking them too. That is the main problem actually. I’ll quote myself just to clarify it.
Crackers are disappearing because the job got too hard and they don’t have any incentive to do it. Add money to the equation, make them earn a little for it, and then both gamers and crackers will benefit from it.
What I’m doing here is seeing this with a practical mentality. Crackers are disappearing because the job got too hard and they don’t have any incentive to do it. Add money to the equation, make them earn a little for it, and then both gamers and crackers will benefit from it.
Would you rather have a game cracked and pay a fraction of the official price for it or pay 70 bucks for it on Steam and have to play it with Denuvo? I could live with some old-fashioned DRM if it meant I was saving 60 dollars.
You know you can create an external audio track, right?
If you use a player like MPV or something like it, it will load by default the external audio file with the same base name (except the extension). For instance, if you have a video named Famous.Movie.2024.x264.AAC-GroupName.mp4 and an audio track in a file named Famous.Movie.2024.x264.AAC-GroupName.m4a, MPV will load that external audio and you will be able to seed the original file without need to remux the video and the new audio into a new file. This way you will save a lot of space.
psarips, psa.wf You can find their releases in many indexers if you want.
I still use Zsnes actually.
The other day I tried to use bsnes and it was stuttering in a CPU capable of running Red Dead Redemption 2. I went to check the task manager and it was using 20% of one of my 4GHz cores, and it still stuttered. I remembered that I used to emulate these games with Zsnes in a 800 MHz Pentium III CPU, so I decided to go back to Zsnes and it worked perfectly, using less than 10% of one 4GHz core.
rpcs3 is very CPU hungry. The most demanding games will make any mid budget chip sweat.