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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • So your solution is to do nothing and give in? Yet YOU are the one insulting the commenter you’re replying to? Lay off the superiority and fatalism, and maybe you will see a path to helping.

    Will we solve all the world’s problems? Not even a little bit. But does that mean we shouldn’t even try? I would argue that we should absolutely do our best to mitigate any damage caused by anyone, because we all share the same earth. Of course I would also argue we should all abstain from insulting each other, so maybe my opinion doesn’t matter.



  • First party software. I buy Nintendo consoles for their ip, not their power. My desktop is where I do most of my gaming, but I have an attachment to Zelda games that I don’t think will ever go away. I still have my official prima guide for links awakening dx. I have a map on the wall of twilight princess’s over world.

    I don’t even like the switch for portability because it feels bulky and uncomfortable. But connected to the dock, I can forget that it’s supposed to be portable and enjoy my Zelda games. My wife also likes animal crossing, and I got her to play her first Zelda and Pokémon games in the last year, and those were games that shaped my childhood.

    So I guess my answer is shared experiences and nostalgia.


  • My point stands that smart phones and guns comparisons are a false equivalency and should never be made.

    I’m curious what you mean by the quality of learning data. People are getting smarter* on average than ever before. Young folk are more inclusive that ever before. As far as mental health goes, the general acceptance of mental health has caused an increase, and I’m not convinced social media has as much of an impact as that.

    Access to mental healthcare has been hugely improved in the last two decades, and we no longer assume people are inherently bad or problematic when they have treatable mental conditions.

    Either way, there’s just not enough data and understanding to make sweeping statements, and it reminds me of when rock and roll was evil, dungeons and dragons was turning kids into devil worshippers, tv made kids stupid, and video games made kids violent.

    *smarter isn’t a great term here. Information and data is becoming widely available, increases knowledge and capability for every generation. IQ score are continuously going up and needing to be readjusted to keep 100 at average, but IQ is hardly a realistic measurement of… pretty much anything more than problem solving skills.





  • That’s not quite accurate. The EU doesn’t want anything, but the people involved in this decision absolutely wanted to regulate this. It’s been an issue for decades at this point.

    It’s also not because of “well, Apple”. This law doesn’t apply to phones alone, it’s pretty much any mobile device.

    It also, and this is one of the big and important parts, requires manufacturers to offer the option to NOT have chargers included. The goal here is to reduce the MASSIVE amount of e waste generated by tablets, phones, cameras, and even (especially in my mind, as these are often not compatible even amongst single manufacturers) laptop chargers. That’s an awesome part of the rule, even if it has a larger compliance window.

    Lastly, while the law itself doesn’t require USB C, the legal annex absolutely and quite explicitly DOES state that manufacturers must use USB C. There is a provision that reports must be made every 5 years or so, and consideration will be made concerning the required standards (wireless is mentioned as not being able to effectively be regulated in this way as of yet).

    This is a huge win in terms of the reduction in e waste, and the option to not receive a charger is, in my opinion, one of the best parts. I have way too many USB C cables that I can’t find a place to use them all, and I’ve got them in every room.




  • Not quite. It’s different than movies, because one person can purchase assets. Typically most talented developers aren’t also incredibly talented artists, animators, and composers. There are certainly people out there that could do that, but the same could be said for indie films made by a group of friends in their spare time with licensed music and improvised sound effects.

    You can’t just compare a solo indie dev to a feature film like it’s not apples to bananas. Comparing an indie film would be more apt.

    I’d say that solo indie dev games would be similar to that one web serial in the early days of YouTube, Marble Hornets, I think it was. It was interesting enough (I only saw bits and pieces personally) that it had a very dedicated fan base, but was made by like… three friends or something.

    Game studios making triple a titles are more comparable to a triple a movie (that’s where AAA comes from - A list actors, A list studio, and A list something else. Triple A games have massive budgets for the same reason movies do. Marketing, voice actors, sound design, composers, animators, developers, project managers, interns, assistants, game designers, etc.

    Triple A games also amusingly have directors and producers just like a Hollywood film does. In all honestly, video games are like interactive movies. We’re seeing now the end stages of that imitation with so many blockbuster sqls and nostalgia grabs in both industries.