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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I don’t disagree with there being tradeoffs in terms of speed, like function vs network requests. But eventually your whole monolith gets so fuckin damn big that everything else slows down.

    The whole stack sits in a huge expensive VM, attached to maybe 3 or 4 large database instances, and dev changes take forever to merge in or back out.

    Every time a dev wants to locally test their build, they type a command and have to wait for 15-30 minutes. Then troubleshoot any conflicts. Then run over 1000 unit tests. Then check that they didn’t break coverage requirements. Then make a PR. Which triggers the whole damn process all over again except it has to redownload the docker images, reinstall dependencies, rerun 1000+ unit tests, run 1000+ integration tests, rebuild the frontend, which has to happen before running end to end UI tests, pray nothing breaks, merge to main, do it ALL OVER AGAIN FOR THE STAGING ENVIRONMENT, QA has to plan for and execute hundreds of manual tests, and we’re not even at prod yet. The whole way begging for approvals from whoever gets impacted by anything from a one line code change to thousands.

    When this process gets so large that any change takes hours to days, no matter how small the change is, then you’re fucked. Because unfucking this once it gets too big becomes such a monstrous effort that it’s equivalent to rebuilding the whole thing from scratch.

    I’ve done this song and dance so many times. If you want your shit to be speedy on request, great, just expect literally everything else to drag down. When companies were still releasing software like once a quarter this made sense. It doesn’t anymore.




  • I get it. I have like, life ruining levels of insomnia, which is like 90% because I have extreme nightmares every time I fall asleep. They’re so bad sometimes I wake up crying. Sometimes I don’t fall asleep because I know what’s waiting for me when I eventually lose consciousness. I’m so thankful when I have no dreams at all. I’ve talked to doctors and psychologists about it and they just shrug at me like, wow that sounds tough. Nobody has ever helped me with it. And really who would take it seriously? It’s just nightmares right? What adult is afraid to go to sleep? To dream about loved ones dying in gruesome ways right before their eyes? Or getting murdered in horrible ways, tortured to death, trampled, eaten alive by insects, being responsible for killing my whole family in a car crash, falling to death and remembering what the impact felt like, having my eyeballs plucked from my head, my stomach torn open and my guts devoured while I’m still alive. I’m not even close to the end of the list of what I’ve experienced over half of my life. Yeah they’re just nightmares. But I have to experience them. For the rest of my life.

    The only fighting chance I’ve been given is to move to a state where weed is legal because it basically prevents me from dreaming at all.


  • I don’t know how seriously to take this kind of discussion sometimes. I can rationalize that a person can do awful things to people in a fictional setting and it’s not a commentary of who they are as a person. On the other hand I cannot escape the feeling that I am replying to a genuine sadistic monster, based on everything you just said in this post. Forget all of that. Unnecessary commentary when there’s a point I want to make.

    There’s a crucial difference in video games vs more free-form varieties like TTRPGs: You’re on The Rails. Video game RPGs are almost always on the rails. There’s no real sandbox game anywhere. Like there are good attempts, but at the end of the day, any game has programmed expectations for your inputs and what it can output. Video games can’t possibly fathom how deeply evil you could actually get. It would be a developmental and technological nightmare to try programming in all of your awful choices and how they could spiral the narrative. They have to do their best within the limitations of how much could possibly fit in a game. And I’m assuming the game companies also have to take into account the ratings system, and PR. Even if you could play the game any way you want, good AND bad choices, you’re going to get odd looks from people if they know the game allows you to sexually abuse NPCs, or enslave people through extortion. You know what I’m getting at? The real limitation isn’t the technology, even though that’s already a big one. Even in virtual, completely fictional settings, being allowed to play that shit out is wholly monstrous. And I can’t imagine the toll it would take on designers who would be tasked to write it.

    So if you really want all of that and accept the risks, make your own CRPG where you can go all out on Evil. Being critical of developers and designers for not being willing to go as far as your twisted mind can go in a video game is a wild take. Go play in an evil TTRPG campaign if you want to get those kicks. It’s way easier.



  • I approve of this expanded answer. I may have been too ELI5 in my post.

    If the OP has read this far, I’m not telling you to use docker, but you could consider it if you want to store all of your services and their configurations in a backup somewhere on your network so if you have to set up a new raspberry pi for any reason, now it’s a simple sequence of docker commands (or one docker-compose command) to get back up and running. You won’t need to remember how to reinstall all of the dependencies.


  • It’s virtual machines but faster, more configurable with a considerably larger set of automation, and it consumes less computer resources than a traditional VM. Additionally, in software development it helps solve a problem summarized as “works on my machine.” A lot of traditional server creation and management relied on systems that need to be set up perfectly identical every deployment to prevent dumb defects based on whose machine was used to write it on. With Docker, it’s stupid easy to copy the automated configuration from “my machine” to “your machine.” Now everyone, including the production systems, are running from “my machine.” That’s kind of a big deal, even if it could be done in other ways naturally on Linux operating systems. They don’t have the ease of use or the same shareability.

    What you’re doing is perfectly expected. That’s a great way of getting around using Docker. You aren’t forced into using it. It’s just easier for most people


  • The term AI being used by corporations isn’t some protected and explicit categorization. Any software company alive today, selling what they call AI, isn’t being honest about it. It’s a marketing gimmick. The same shit we fall for all the time. “Grass fed” meat products aren’t actually 100% grass fed at all. “Healthy: Fat Free!” foods just replace the fat with sugar and/or corn syrup. Women’s dress sizes are universally inconsistent across all clothing brands in existence.

    If you trust a corporation to tell you that their product is exactly what they market it as, you’re only gullible. It’s forgivable. But calling something AI when it’s clearly not, as if the term is so broad it can apply to any old if-else chain of logic, is proof that their marketing worked exactly as intended.


  • Disco Elysium is so fucking wild. It’s the most empathetic game I’ve ever played. I am someone who has an easy time putting myself in other people’s shoes. The character is an alcoholic mess, on the brink of a depression so deep he has totally fractured his own memory and sense of self. He’s a genius. He’s also an idiot. And he’s a cop/detective in a world that really despises cops. It’s what I would call the idealistic cop: the one that would put themself between a group of armed men and a group of innocent people with nothing but a dinky pistol and say stand down.

    Anyway, I love how it makes me feel about everything in its place. The ideologies that drive us. The youth we waste on fooling around. The insanity and, somehow, the humor of racism. The mistakes that make us who we are. The idealistic pursuits that are so high they can never be achieved. How heartbreak never goes away.

    Most importantly, I played a game with an internal monologue built-in as the RPG system, and it nearly exactly matches how I think and feel. My mind is also fractured as identifiable pieces of myself. I gave some parts of them names because it made it easier to separate the thoughts from how I truly felt. I have nearly all the same psyches just with different names from Volition, Half-light, etc. And it floored me. I have never played a game that was as introspective as I was. Right down to the simultaneously protective and self destructive thoughts clashing within and one winning out. It gave me a third person perspective of my own self destructive and unhealthy thought processes. And it helped me love myself a little bit more. I feel like I’ll never be able to play anything like it again for the rest of my life.