Well, it ended up a pretty solid console, after all. It’s only real downside is the horrible performance. When the Switch “2” comes out, my only wish for it is to not have a SoC that’s already a year outdated, at the time of release
Nintendo stopped trying to push elite hardware after getting burned by the N64. They released a 64 bit console in an era of 32 bit consoles and didn’t dominate is sales like they expected.
It had more powerful hardware, but the decision to use smaller discs unfortunately still held it back in asset quality. Textures and audio had to be more compressed in order to fit into the 1.5GB discs as opposed to the PS2’s 4.7GB. The Tony Hawk games for example looked and sounded worse on the GameCube, but they also ran better on it.
The GameCube absolutely spanked the Dreamcast and PS2 in terms of performance
But the PS2 demolished the GameCube in sales. Thet outsold them about 8 to 1. So that just makes it another example of the high end hardware NOT helping their sales like the comment you replied to was saying.
I think Valve is about to pull a Nintendo on Nintendo.
While they have been playing 3d chess against Sony and Microsoft, by focusing on the pure gaming aspects of gaming.
The one blind spot they have always maintained was modding, emulation, and hardware communities. That plus shift how Xbox live wasn’t just a phase, but a elevation of the gaming experience.
Valve has stayed constant following the gamers and answering their calls and concerns. Stayed true to gamers and the developers.
As a life long Nintendo fan, this makes me happy and sad.
picks up steamdeck
Valve is in a very unique position here. They’re clearly not making very much money on the Deck itself, and that’s okay, because they both got an endless library of games behind them, and on top of that, they’re actively putting money back into the ecosystem of developers, to further utilize what people already have. Historically, that’s never been the case with any console, let alone a handheld, because every one of them either had bespoke architecture, or only ran software that was specifically designed for that machine
It’s like gamers grew tired of filling their storage with last generations games (maybe not last, but definitely 2 generations prior) media because we were told they wouldn’t run on the next system.
Xbox S has actually brought me back to console gaming a bit because 1) my Internet is shit, and 2) I don’t have to buy it rent physical media (2.5 I can play the games on my laptop as well, but I rarely use it since I’ve gotten the deck).
Valve, and to a lesser extent their deck, has filled that (niche is too small of a word) void nearly perfectly, valve and emulation has brought a dump truck and back hoe to the big 3’s garden party.
it will 100% be on a node thats outdated by the time of release. Nintendo goes out of their way wanting to make profit off hardware console sales. basically the last device they took a loss on hardware cost wise was the WiiU, and I shouldnt need to say how well that sold (and I know, I owned one)
rumors suggest Ampere based(2020) GPU with a few feature backports from Lovelace(2022) on Samsung 8nm (2018) for cost reasons.
Blackwell for nvidia will likely be out before the switch 2, making the switch 2 by the time of release, on a gpu 2 generations older than the current generation.
I never cared about specs on a Nintendo console until I played a lagging, garbage mess. Totk, Arceus, FE3H, etc. Basically everything you said in your second paragraph.
Well, it ended up a pretty solid console, after all. It’s only real downside is the horrible performance. When the Switch “2” comes out, my only wish for it is to not have a SoC that’s already a year outdated, at the time of release
Nintendo: We don’t do that here
Consoles in general, not just Nintendo
Nintendo stopped trying to push elite hardware after getting burned by the N64. They released a 64 bit console in an era of 32 bit consoles and didn’t dominate is sales like they expected.
Wasn’t the GameCube the last one? Considering Wii was the first console they released that wasn’t graphically on-par with the competition.
The Game Cube was limited compared to the rest of the generation as well, but I think it was due to the smaller storage space on the dumb tiny discs.
GameCube could render more polys than PS2 though. RE4 Leon model was 2x as many polys on GameCube than PS2.
It had more powerful hardware, but the decision to use smaller discs unfortunately still held it back in asset quality. Textures and audio had to be more compressed in order to fit into the 1.5GB discs as opposed to the PS2’s 4.7GB. The Tony Hawk games for example looked and sounded worse on the GameCube, but they also ran better on it.
It’s even worse, PS2 supported dual layer with up to 8.5GB.
They did with the GameCube.
The GameCube absolutely spanked the Dreamcast and PS2 in terms of performance, and wasn’t far off the original Xbox.
But the PS2 demolished the GameCube in sales. Thet outsold them about 8 to 1. So that just makes it another example of the high end hardware NOT helping their sales like the comment you replied to was saying.
Yeah, that’s true. I was only replying to the N64 being the last of that era for Nintendo aspect of their comment.
I think Valve is about to pull a Nintendo on Nintendo. While they have been playing 3d chess against Sony and Microsoft, by focusing on the pure gaming aspects of gaming. The one blind spot they have always maintained was modding, emulation, and hardware communities. That plus shift how Xbox live wasn’t just a phase, but a elevation of the gaming experience.
Valve has stayed constant following the gamers and answering their calls and concerns. Stayed true to gamers and the developers.
As a life long Nintendo fan, this makes me happy and sad. picks up steamdeck
Valve is in a very unique position here. They’re clearly not making very much money on the Deck itself, and that’s okay, because they both got an endless library of games behind them, and on top of that, they’re actively putting money back into the ecosystem of developers, to further utilize what people already have. Historically, that’s never been the case with any console, let alone a handheld, because every one of them either had bespoke architecture, or only ran software that was specifically designed for that machine
It’s like gamers grew tired of filling their storage with last generations games (maybe not last, but definitely 2 generations prior) media because we were told they wouldn’t run on the next system.
Xbox S has actually brought me back to console gaming a bit because 1) my Internet is shit, and 2) I don’t have to buy it rent physical media (2.5 I can play the games on my laptop as well, but I rarely use it since I’ve gotten the deck).
Valve, and to a lesser extent their deck, has filled that (niche is too small of a word) void nearly perfectly, valve and emulation has brought a dump truck and back hoe to the big 3’s garden party.
it will 100% be on a node thats outdated by the time of release. Nintendo goes out of their way wanting to make profit off hardware console sales. basically the last device they took a loss on hardware cost wise was the WiiU, and I shouldnt need to say how well that sold (and I know, I owned one)
rumors suggest Ampere based(2020) GPU with a few feature backports from Lovelace(2022) on Samsung 8nm (2018) for cost reasons.
Blackwell for nvidia will likely be out before the switch 2, making the switch 2 by the time of release, on a gpu 2 generations older than the current generation.
ive never cared about graphics, it doesn’t need to be top of the line like the steam deck.
but i wass was playing totk it was so obvious that the switch is underpowered, so much lab,
The steam deck apu isn’t even top of the line.
I never cared about specs on a Nintendo console until I played a lagging, garbage mess. Totk, Arceus, FE3H, etc. Basically everything you said in your second paragraph.
Could not play TotK on my switch for more than an hour. I got fed up and ended up emulating it at 1440p 60fps.