- cross-posted to:
- apple_enthusiast@lemmy.world
- cross-posted to:
- apple_enthusiast@lemmy.world
There were a number of exciting announcements from Apple at WWDC 2024, from macOS Sequoia to Apple Intelligence. However, a subtle addition to Xcode 16 — the development environment for Apple platforms, like iOS and macOS — is a feature called Predictive Code Completion. Unfortunately, if you bought into Apple’s claim that 8GB of unified memory was enough for base-model Apple silicon Macs, you won’t be able to use it. There’s a memory requirement for Predictive Code Completion in Xcode 16, and it’s the closest thing we’ll get from Apple to an admission that 8GB of memory isn’t really enough for a new Mac in 2024.
I’d love to have 8GB of RAM. The SOC I’m working with has only 2K ;-)
Bet your compiler isnt running on that hardware either ;-)
Luckily, no ;-)
Come on, man, AVR chips aren’t SoCs except in the technical sense.
No AVR, it’s a small LPC from NXP. Chosen for the price, of course, but I have to somehow squeeze the software in it. At this point, even 8k would make me happy…
NXP, fancy. I expected ST, AVR, nRF, WCH or some chinese cheaptroller.
Why them? Something to do with NFC?
2 kilobytes?
Yes. 2 kilobytes. Coincidentally, this is as big as the displays internal buffer, so I cannot even keep a shadow copy of it in my RAM for the GUI.
Thanks for clarification.
I’ve never seen backbuffer called shadow copy.
And I have never heard it called “backbuffer”, so we are even.
I guess so.
Example: https://www.khronos.org/opengl/wiki/Default_Framebuffer#Double_buffering
EDIT: Wait. Do you have framebuffer at all? Because from sounds of it, you might not even have it at all. If you don’t store entire frame in RAM, then you don’t have framebuffer, not just backbuffer.
I never said anything about framebuffers. The 256x64 pixel display in 16 brightness levels probably has something comparable inside. I just tell it that i want to update a rectangle, and send it some data for that.