• jjjalljs@ttrpg.network
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    6 months ago

    Roguelikes.

    Roguelites.

    Chess.

    Deck builders.

    More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).

    And also more broadly, games with different mechanical choices (eg: many RPGs).

    There’s also games where the process itself is fun (eg: Tetris).

    Also, as many humans have imperfect memory, after enough time has passed a game may feel fresh playing it again. It may also land differently playing it at a new stage in life.

    • anguo@lemmy.ca
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      6 months ago

      I hâte to agree with the other person here, but I’m a big roguelike fan and I rarely dust-off one that I have played before. I go through a period where I play a game quasi-exclusively until I burn out, then I will probably never touch it again.

      • jjjalljs@ttrpg.network
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        6 months ago

        I don’t think that’s especially common for roguelikes. I played a lot of crawl: stone soup and it was pretty common for folks to go for a win with every species, god, and class.

        • anguo@lemmy.ca
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          6 months ago

          I would still do that, to an extent. But not if I’ve stopped playing that game for months.

          • jjjalljs@ttrpg.network
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            6 months ago

            Out of curiosity, what about games that update? Crawl gets a new release like every six months where they often make big changes. New gods, species, other changes (like when they removed food, or added shapeshifting talismans)

    • BorgDrone@lemmy.one
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      6 months ago

      Roguelikes.

      Roguelites.

      Chess.

      Deck builders.

      Not my cup of tea.

      More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).

      I kinda like it that it makes my decisions in the game more impactful. If you’re going to go back and play the other option anyway, then it kind of makes the decision meaningless.