• shani66@ani.social
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    7 months ago

    The economy is non-existent, actual balancing is literally impossible, you can’t make a character yours (reflavoring your eldritch blast doesn’t count), so many rules just don’t exist or are on some random designers Twitter account instead of the damn books. If you want to argue it’s a simple system; it isn’t, it’s stupidly convoluted for how little it actually offers.

    Edit: look at Pathfinder (chosen because it’s the closest comparison); it actually gives DMs a rough guide to how much money a player should be expected to have at any level, a decent idea of what players should fight in an encounter (2e even tightened that math up even more), a myriad of ways to customize your character on a real mechanical level, and all the rules are easily found on the same online resource. 5e doesn’t do any of that.

    • jjjalljs@ttrpg.network
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      7 months ago

      Look at you giving a short answer instead of rage typing twelve paragraphs about why DND is frankly not that good.

      • shani66@ani.social
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        7 months ago

        And don’t get me started on bounded accuracy!!

        It’s been way too long since I’ve played or dm’d 5e for me to get into all the little details of why it sucks lol, a short answer is all i can muster now.

    • ampersandrew@lemmy.world
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      7 months ago

      I don’t know that the economy is an important part of D&D or that I see it as a fault that it isn’t. It has a list of approximately what kind of adversary should be a challenge for you at a given level, but that seems like a totally different discussion than how much money that character should have. A soldier would do better in a fight than Jeff Bezos, but Jeff’s got more money.

      • shani66@ani.social
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        7 months ago

        Economy is insanely important. How much gold should your players have at level 13? What magic items are they expected to have? What determines the availability of any random thing? If there is an imbalance between what is expected and what they have the game is either way too hard or way too easy. Economy is vital and is more than just money.

        5e does not have balancing. The chart they give you in the book is so stupidly off i have to wonder if the designers ever played their own game. If you go by that the players will never be engaged, it’ll just be wasted time.

        Those were two separate complaints, btw, no matter how well they feed into each other.