A year after its release, the future of PlayStation VR2 looks bleak as a lack of first-party exclusives and apparent disinterest from Sony make it hard for the headset to thrive.
I’d imagine it’ll work through something like Steam Link like the Quest line of headsets do. Which is still nice, but that means for me trying to invest in networking gear that may or may not work. 😩
(and I’ve tried powerline, I’ve gone through three of those things, they all have a habit of disconnecting unless I ping my router. Someone on Twitter suggested that I rewire my entire house as if I can afford to do that. 😐)
Unlike the PSVR1, there is no special processing box required to make it work, it’s just power, USB, and a displayport signal, carried by a single standard USB C connector.
And even the PSVR1 got figured out by hackers to the point that the hardware can now be used directly, no PS4 required.
I don’t imagine that any PSVR2 PC compatibility would require using the HMD through the ps5, when you could just plug it directly into the PC.
It might be “just USB-C” but it also does things outside of the standard. It asks for a set amount of power not part of the USB-C standard, actually it might have implemented VirtualLink which is considered a dead standard. Not to mention that NVIDIA GPUs also stopped having a USB-C port.
iVRy, who has hacked the PSVR1 to support PC, is in the process of hacking the PSVR2 and even they state that Sony’s solution might be just streaming to the headset because of the issues with implementing direct USB-C support. There might be wired streaming (similar to Oculus), though it’s still early days.
I get the hype (I have the headset myself) but I’m definitely going to temper my expectations until Sony releases more info on it.
Darn. The headset itself doesn’t have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?
The power issue could be solved with a breakout box of some kind… I had thought it was just USB PD.
I’d imagine it’ll work through something like Steam Link like the Quest line of headsets do. Which is still nice, but that means for me trying to invest in networking gear that may or may not work. 😩
(and I’ve tried powerline, I’ve gone through three of those things, they all have a habit of disconnecting unless I ping my router. Someone on Twitter suggested that I rewire my entire house as if I can afford to do that. 😐)
It’s just USB C.
Unlike the PSVR1, there is no special processing box required to make it work, it’s just power, USB, and a displayport signal, carried by a single standard USB C connector.
And even the PSVR1 got figured out by hackers to the point that the hardware can now be used directly, no PS4 required.
I don’t imagine that any PSVR2 PC compatibility would require using the HMD through the ps5, when you could just plug it directly into the PC.
It might be “just USB-C” but it also does things outside of the standard. It asks for a set amount of power not part of the USB-C standard, actually it might have implemented VirtualLink which is considered a dead standard. Not to mention that NVIDIA GPUs also stopped having a USB-C port.
iVRy, who has hacked the PSVR1 to support PC, is in the process of hacking the PSVR2 and even they state that Sony’s solution might be just streaming to the headset because of the issues with implementing direct USB-C support. There might be wired streaming (similar to Oculus), though it’s still early days.
I get the hype (I have the headset myself) but I’m definitely going to temper my expectations until Sony releases more info on it.
Darn. The headset itself doesn’t have much of a system inside, or could it do something like video decoding? Or is it and the PS5 really a package deal?
The power issue could be solved with a breakout box of some kind… I had thought it was just USB PD.