It’s obvious at this point the games aren’t a scam, they’re being delivered, bit it does look like the culture at CIG has toxic elements within it.
It’s not a big surprise though, there’s a history of nepotism within the community management side, so I wouldn’t be surprised if it’s similar within the dev sector of the company too.
Will Leverett is the head of player relations at CIG. Prior to this he did community management for League of Legends so…you know…
In terms of the layoffs though they’re just following the same dumb trend in the rest of the tech industry – firing people to make it seem like they have “cost discipline”.
No, the game is still a scam because it’s been literally over a decade of development and every time I’ve been invited to go try the latest and greatest in their innovation, the game is laggy as balls and the servers never work. Also the fact that they have ships costing as much as actual automobiles that people purchase despite still being technically in beta is absolutely bonkers. They’ve had several waves of crowdfunding and the game is still in a pretty garbage state.
Trust me, I’ve wanted an actual successor to Freelancer for longer than this game has been in development, and it still doesn’t scratch the itch because whenever I try to play it, the game essentially doesn’t work.
Nah, games take a long time to develop, especially doing a single player and mmo in tandem. Starfield alone took a decade, take that and add an MMO on top with a live environment to support and it’s pretty obvious it will take a long time. Plus building a production company from the ground up.
There’s plenty to criticize CIG for but the scam claims are old hat at this point.
More because I don’t believe a single word that comes out of Bugthesda and the fact that what they made was their same old shit but even more tedious somehow. It’s not about denial, it’s about Todd Howard being a pathological liar.
The company that’s been running one of the most successful scams in gaming for over a decade is toxic? No way.
It’s obvious at this point the games aren’t a scam, they’re being delivered, bit it does look like the culture at CIG has toxic elements within it.
It’s not a big surprise though, there’s a history of nepotism within the community management side, so I wouldn’t be surprised if it’s similar within the dev sector of the company too.
Will Leverett is the head of player relations at CIG. Prior to this he did community management for League of Legends so…you know…
In terms of the layoffs though they’re just following the same dumb trend in the rest of the tech industry – firing people to make it seem like they have “cost discipline”.
No, the game is still a scam because it’s been literally over a decade of development and every time I’ve been invited to go try the latest and greatest in their innovation, the game is laggy as balls and the servers never work. Also the fact that they have ships costing as much as actual automobiles that people purchase despite still being technically in beta is absolutely bonkers. They’ve had several waves of crowdfunding and the game is still in a pretty garbage state.
Trust me, I’ve wanted an actual successor to Freelancer for longer than this game has been in development, and it still doesn’t scratch the itch because whenever I try to play it, the game essentially doesn’t work.
Nah, games take a long time to develop, especially doing a single player and mmo in tandem. Starfield alone took a decade, take that and add an MMO on top with a live environment to support and it’s pretty obvious it will take a long time. Plus building a production company from the ground up.
There’s plenty to criticize CIG for but the scam claims are old hat at this point.
Have fun defending a broken game. Sunk cost fallacy is a traditional trait of SC players.
I’m not defending it, I’m just saying anyone with eyes can see it’s not a scam at this point, whether you like the game or not.
Anything with a twenty thousand dollar “microtransaction” is a fucking scam.
You really believe that mess called Starfield took a decade to make? That’s funny
Yes…because it did. You’re literally just going to be in denial because it undermines your belief about how long a game should take?
More because I don’t believe a single word that comes out of Bugthesda and the fact that what they made was their same old shit but even more tedious somehow. It’s not about denial, it’s about Todd Howard being a pathological liar.
(It’s also kind of boring)