• ignism@lemmy.world
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    1 year ago

    I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.

    • DefederateLemmyMl@feddit.nl
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      1 year ago

      As I’m older now 10 year old games still feel “new” to me.

      It’s not just you getting older, it’s also diminishing returns.

      It takes more and more effort, both in manpower as in graphical processing power, to make graphical leaps, and the visible returns are getting less.

      You can compare it to video formats:

      • VHS => DVD: huge quality upgrade
      • DVD => 1080p HD: yeah that definitely looks better
      • 1080p => 4k: I guess it’s a little sharper?
      • 4k => 8k: Well it’s … more. Also: why is everything running so hot?
      • Mythril@lemm.ee
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        1 year ago

        I actually liked 3D movies and I even bought the Nvidia 3D kit to play my PC games in 3D, it was amazing (to me)!

        But it was an imperfect 3D technology that gave many people headaches, so I can understand why it eventually got scrapped.

        I do have a VR headset too, but besides Half-Life Alyx, there haven’t really been any VR games I am so hyped for that I keep going back to play in VR.

    • GenericUsername34@lemmy.world
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      1 year ago

      Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.

      Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.

      Maybe I’m just jaded by adulthood and have my rose tinted glasses on.